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Pathfinder: Kingmaker Wiki
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==Special Buildings== Buildings which can be missed depending on decisions made during a play-through. {| class="sortable wikitable" style="text-align:center " width="100%" ! width="200" | Building ! Tier ! Size ! Cost ! Time ! Com ! Loy ! Mil ! Eco ! Rel ! Div ! Arc ! Sta ! Cul ! Esp ! Notes |- {{BuildingRow|ind=0| Academy | C | 2 | 200 | 14 | - | 3 (Good) | - | 3 (Neutral) | 2 | 2 | 2 | - | - | 3 (Evil) | Can only be built in the settlement housing the [[#University]].}} {{BuildingRow|ind=0| Academy of Magic | C | 4 | 300 | 30 | - | - | - | - | - | - | - | - | - | - | Unlocked at Arcane VIII.<br/> Each [[#Mage's Tower]] in your barony: +2 Arcane.}} {{BuildingRow|ind=0| Andoran Bank | T | 1 | 60 | 10 | - | - | - | 2 | - | - | - | - | - | - | Unlocked by solving [[Kingdom events#The Osprey's Claws|The Osprey's Claws]] with Councilor. Then after you meet Osprey in a random encounter finish dialogue with '''Neutral Good''' or '''Neutral''' alignment choice. A few days later Alex Covenorb will come to your capital and offer you to build the bank.<br/> Adjacent to a [[#Town Hall]]: +1 Loyalty, +1 Stability, and +1 Economy.<br/>Counts as a [[#Bank]].}} {{BuildingRow|ind=0| Assassins' Guild | ? | 1 | 85 | | - | - | - | - | - | - | - | - | - | 4 | Requires '''non-Good''', '''non-Lawful''' alignment.<br/> See [[Assassins' Guild]] for more information.}} {{BuildingRow|ind=0| Barbarian Arena | C | 4 | 500 | 45 | - | - | 6 | - | - | - | - | - | 6 | - | Unlocked by choosing [[Amiri]], [[Armag]] or [[Dugath]] as [[Tiger Lords tribe]] chief at the end of [[The Twice-Born Warlord]].<br/> Settlement has [[#Kobold Quarters]], [[#Troll Quarters]] or [[#Goblin Quarters]]: +3 Military, +3 Culture.}} {{BuildingRow|ind=0| Bard College | C | 4 | 300 | 30 | - | 1 | - | 1 | 1 | - | - | - | 8 | - | Unlocked at Culture VIII.[[#bardcollegebug|**]]}} {{BuildingRow|ind=0| Black Market | C | 1 | 125 | 10 | - | - | - | - | 2 | - | - | - | - | 2 | Requires '''non-Good''', '''non-Lawful''' alignment. Requires a [[#Thieves Guild]] [[#blackmarketbug|**]].<br/> See [[Black Market]] for more information.}} {{BuildingRow|ind=0| Castle | C | 4 | 250 | 30 | - | - | - | - | - | - | - | 10 | - | - | Unlocked at Stability VIII.<br/> Settlement has a [[#Foundry]]: +2 Military.<br/>Settlement has a [[#Citadel]]: +2 Military.<br/>Settlement has a [[#Reinforced Wall]]: +2 Military.}} {{BuildingRow|ind=0| Cathedral | C | 4 | 325 | 30 | - | - | - | - | - | 2 | - | - | - | - | Unlocked at Divine VIII.<br/> +2 Divine for each adjacent building that increases Divine.<br/>Adjacent to a [[#Palace]] +5 Community.<br/>Adjacent to a [[#Castle]]: +5 Stability.[[#cathedralbug|**]]}} {{BuildingRow|ind=0| Crusaders' Castle | C (Q) | 4 | 450 | 45 | 3 | 3 | 6 | - | - | - | - | 8 | - | - | [[Kingdom buffs#Alliance with Mendevian Crusaders|Alliance with Mendevian Crusaders]] kingdom buff (+1 sacred bonus to attack and damage against [[undead]] and [[outsider]]s in claimed regions.)<br/>Counts as a [[#Castle]].}} {{BuildingRow|ind=0| Dwarven Bastion | C | Ex | +45 | - | 1 | - | 3 | - | - | - | - | 2 | - | - | Unlocked by attempting [[Fortitude]] check in hidden study book event of [[Abandoned Keep]].<br/> Counts as [[#Reinforced Wall]].}} {{BuildingRow|ind=0| Embassy Row | C | 4 | 400 | 30 | - | - | - | - | 7 | - | - | - | - | - | Unlocked at Relations VIII.<br/> +3 Economy for each adjacent building that increases Economy.<br/>+3 Culture for each adjacent building that increases Culture (except [[#School]]).<br/>+3 Espionage for each adjacent building that increases Espionage (except [[#Aviary]] and [[#Black Market]]).<br/>+3 bonus for the '''Grand Diplomat''' on rolls to resolve [[Kingdom problems]] in claimed regions. This effect stacks.[[#embassyrowbug|**]]}} {{BuildingRow|ind=0| Exotic Garden | T | 2 | 200 | 30 | - | 2 | - | - | - | - | 3 | - | - | - | Unlocked by completing [[Kingdom projects#Research into the Nature of Curses: The Everblooming Flower|Research into the Nature of Curses: The Everblooming Flower]] project.<br/> Adjacent to a [[#Town Hall]]: +1 Community.<br/>Adjacent to a [[#Museum]]: +1 Culture.<br/>Adjacent to a [[#University]]: +2 Arcane.<br/>Counts as [[#Park]].}} {{BuildingRow|ind=0| Festival | T | 2 | 175 | 30 | - | - | - | 2 | - | - | - | - | 2 | - | Unlocked by doing [[The Rushlight Tournament]] quest. Winning the tournament is not necessary.<br/> +1 Economy for each adjacent building that increases Economy.<br/>+1 Culture for each adjacent building that increases Culture (except [[#School]]).<br/>Counts as a [[#Fair]].}} {{BuildingRow|ind=0| Forum | C | 4 | 275 | 30 | - | 3 | - | - | - | - | - | - | - | - | Unlocked at Loyalty VIII.<br/> Increases Loyalty and one other stat by +1 for each building in the settlement that increases Loyalty and that other stat, but only once for each stat (bugged, needs testing).}} {{BuildingRow|ind=0| Gambling Den | ? | 1 | 30 | | - | - | - | - | - | - | - | -3 | - | - | Requires '''non-Good''', '''non-Lawful''' alignment. Requires a [[#Thieves Guild]].<br/> See [[Gambling Den]] for more information.}} {{BuildingRow|ind=0| Goblin Quarters | T (Q) | 2 | 125 | 30 | - | -1 | - | - | 2 | - | - | - | - | 3 | Unlocked during the quest [[Nok-Nok and the Trouble with Goblins]].}} {{BuildingRow|ind=0| Halflings Brewery | V (A) | 1 | 100 | 21 | - | - | - | - | 2 | - | - | - | - | - | Optionally unlocked at Economy III event.<br/> 10% chance to earn 3 [[BP]] per week, 10% chance to earn 1 BP per week.}} {{BuildingRow|ind=0| Hellknight Castle | C (Q) | 4 | 350 | 30 | - | -4 | 8 | - | - | - | - | 12 | - | - | [[Kingdom buffs#Alliance with the Hellknights|Alliance with the Hellknights]] kingdom buff (+1 profane bonus to attack and damage against [[alignment|chaotic]] creatures in claimed regions.)<br/>Counts as a [[#Castle]].}} {{BuildingRow|ind=0| Justiciars' Garrison | T | 1 | 45 | 7 | - | - | 1 | - | - | - | - | 1 | - | - | Unlocked at Stability IX event, but based on choice at Stability VIII event.<br/> Adjacent to a [[#Longhouse]]: +1 Stability.<br/>Adjacent to a [[#Museum]] or [[#Bank]]: +1 Stability.<br/>Counts as a [[#Garrison]].}} {{BuildingRow|ind=0| Kobold Quarters | T (Q) | 2 | 175 | 30 | - | -1 | - | - | 2 | - | - | - | - | 3 | Unlocked by being friends with Soothscale tribe in [[Old Sycamore]] or making [[Tartuk]] your vassal.<br/> Adjacent to a [[#Thieves Guild]] or [[#Assassins' Guild]]: +3 Espionage.}} {{BuildingRow|ind=0| Military Academy | C | 4 | 400 | 30 | - | - | 5 | - | - | - | - | 3 | - | 3 | Unlocked at Military VIII.<br/> +1 Military for each adjacent building that increases Military.<br/>+1 Stability for each adjacent building that increases Stability.<br/>+1 Espionage for each adjacent building that increases Espionage (except [[#Aviary]]).}} {{BuildingRow|ind=0| Mint | C | 4 | 350 | 30 | 3 | - | - | 5 | - | - | - | 3 | - | - | Optionally unlocked at Economy VIII event or by accepting [[Nature's Wrath]]<br/> Adjacent to a [[#Palace]]: +3 Community.<br/>Adjacent to a [[#Castle]]: +3 Stability.<br/>Adjacent to a [[#Cathedral]]: +3 Divine.<br/>+2 [[BP]] per week.}} {{BuildingRow|ind=0| Nethys' Academy | C | 4 | 350 | 30 | - | - | 4 | - | - | - | 4 | - | - | - | Unlocked at Military IX event if "Military Skill" < "Military Magic".<br/> +2 Military for each adjacent building that increases Military.<br/>+2 Arcane for each adjacent building that increases Arcane.<br/>Counts as an [[#Academy of Magic]].}} {{BuildingRow|ind=0| Nethys' Library | T (A) | 1 | 100 | 14 | - | - | - | - | - | 1 | 3 | - | - | - | Optionally unlocked at Divine III.<br/> Adjacent to a [[#Shrine]]: +1 Divine.<br/>Counts as a [[#Library]].}} {{BuildingRow|ind=0| Palace | C | 4 | 300 | 30 | - | - | - | - | - | - | - | - | - | - | Unlocked at Community VIII.<br/> Adjacent to a [[#City Hall]]: +3 Community and +1 Relations.<br> Adjacent to a [[#Grand Temple]] or [[#Cathedral]]: +3 Community and +1 Divine.<br> Adjacent to a [[#Park]] or [[#Sacred Grove]]: +3 Community and +1 Loyalty.<br> Adjacent to a [[#Citadel]] or [[#Castle]]: +3 Community and +1 Military.}} {{BuildingRow|ind=0| Pathfinder Lodge | C (Q) | 2 | 175 | 14 | 1 | - | - | - | 2 | 1 | 1 | - | 1 | 2 | Unlocked by completing [[Finding the Pathfinders]] quest.<br/> [[Kingdom buffs#Pathfinder's Lore|Pathfinder's Lore]] kingdom buff (+3 Insight bonus to all Knowledge and Lore [[skill checks|checks]] in claimed regions.)}} {{BuildingRow|ind=0| Printing House | T (A) | 2 | 175 | 14 | 4 (Good) | 4 (Chaotic) | 4 (Evil) | 2 (per Neutral) | - | - | - | 4 (Lawful) | 2 (per Neutral) | - | Optionally unlocked at Loyalty III or from [[Easier to Ask Forgiveness...]] quest.<br/> Bonus depends on alignment.}} {{BuildingRow|ind=0| Royal Museum | C | 2 | 300 | 30 | - | - | - | - | - | - | - | - | - | - | Unlocked with [[Throne room events#Curator Needs Your Help 3|Curator Needs Your Help III]].<br/> +3 Culture for every complete collection of the [[Storyteller]] (Not displayed on the building itself).}} {{BuildingRow|ind=0| School | V (A) | 1 | 40 | 14 | - | - | - | - | - | - | - | - | 1 | - | Optionally unlocked at Culture I.<br/> Adjacent to a [[#Shrine]]: +1 Divine.<br/>Adjacent to a [[#Barracks]]: +1 Military.}} {{BuildingRow|ind=0| Swordlord Academy | C | 4 | 450 | 30 | - | 5 | 5 | - | - | - | - | 3 | - | - | Unlocked at Military IX event if "Military Skill" <nowiki>>=</nowiki> "Military Magic".<br/> +1 Loyalty for each adjacent building that increases Loyalty.<br/>+1 Military for each adjacent building that increases Military.<br/>+1 Stability for each adjacent building that increases Stability.<br/>Counts as a [[#Military Academy]].}} {{BuildingRow|ind=0| Tannery | V (A) | 1 (S) | 30 | 10 | -1 | -1 | - | - | - | - | - | - | - | - | Optionally unlocked at Community IV.<br/> Can only be built in a '''separate''' slot.<br/>+1 [[BP]] per week. If there's more than one Tannery in a settlement, the additional ones give a -1 penalty to Community and Loyalty.}} {{BuildingRow|ind=0| Temple of Abadar | ? (A) | | | | | | | | | | | | | | Optionally unlocked at Divine VI.<br/> Adjacent to a [[#Monument]]: +1 Divine.<br/>Adjacent to a [[#Longhouse]]: +1 Community.<br/>Counts as a [[#Temple]].}} {{BuildingRow|ind=0| Temple of Asmodeus | T (A) | 1 | 75 | 14 | - | -1 | - | - | - | 2 | - | 1 | - | - | Optionally unlocked at Divine VI.<br/> Adjacent to a [[#Monument]]: +1 Divine.<br/>Adjacent to a [[#Longhouse]]: +1 Stability.<br/>Counts as a [[#Temple]].}} {{BuildingRow|ind=0| Temple of Cayden Cailean | T (A) | 1 | 75 | 14 | - | 1 | - | - | - | 2 | - | -1 | - | - | Optionally unlocked at Divine VI.<br/> Adjacent to a [[#Monument]]: +1 Divine.<br/>Adjacent to a [[#Longhouse]]: +1 Loyalty.<br/>Counts as a [[#Temple]].}} {{BuildingRow|ind=0| Temple of Gorum | T (A) | 1 | 75 | 14 | - | - | 1 | - | - | 2 | - | -1 | - | - | Optionally unlocked at Divine VI.<br/> Adjacent to a [[#Monument]]: +1 Divine.<br/>Adjacent to a [[#Longhouse]]: +1 Military.<br/>Counts as a [[#Temple]].}} {{BuildingRow|ind=0| Thieves Guild | ? | 1 | 100 | | - | - | - | - | - | - | - | - | - | 3 | Requires '''non-Good''', '''non-Lawful''' alignment.<br/> See [[Thieves Guild]] for more information.}} {{BuildingRow|ind=0| Troll Quarters | T (Q) | 2 | 175 | 30 | - | -1 | 3 | - | 2 | - | - | - | - | - | Unlocked by making [[Hargulka]] your vassal.<br/> Adjacent to a [[#Garrison]]: +3 Military.}} {{BuildingRow|ind=0| University | T (A) | 2 | 125 | 21 | - | - | - | 2 (Neutral) | 1<br/>+2 (Chaotic) | 1 | 1 | - | 1 | 2 (Lawful) | Optionally unlocked at Culture VII.<br/> Bonuses on Kingdom Alignment<br/> Can only be built in the settlement housing the [[#Library]].}} {{BuildingRow|ind=0| Vault of Forbidden Knowledge | C | 2 | 200 | 14 | -2 | -3 | - | - | - | 5 | 5 | - | - | 3 | Unlocked by completing [[Darker than Black]] quest.<br/> Counts as a [[#Mage's Tower]].}} {{BuildingRow|ind=0| Vordakai's Tower | T (Q) | 2 | 105 | 30 | -2 | -2 | - | - | - | - | 8 | - | 2 | - | Unlocked by recruiting [[Vordakai]].<br/>Penalties to Community and Loyalty are removed when built in a '''separate''' slot.<br/>Counts as a [[#Mage's Tower]].}} |- ! Building ! Tier ! Size ! Cost ! Time ! Com ! Loy ! Mil ! Eco ! Rel ! Div ! Arc ! Sta ! Cul ! Esp ! Notes |} {{bug|bardcollegebug|[[Bard College]] does not grant additional Culture based on Culture Rank.|ver=2.1.7b}} {{bug|cathedralbug|[[Cathedral]] gains Divine bonus only from adjacent buildings, gains Stability instead of Community from [[Castle]].|ver=2.1.7b}} {{bug|embassyrowbug|[[Embassy Row]] provides +3 to Grand Diplomat rolls across the whole barony/kingdom, not just local region. And only to Problems.|ver=2.1.7b}} {{bug|museumcollectionbug|The bonus from the Storyteller collection is not working.|ver=?|fixed=?}} {{bug|blackmartketbug|A [[Black Market]] can be built in a city without a [[Thieves Guild]] and for every alignment.|ver=2.1.7b}} {{bug|abjacencybug|[[School]], [[Black Market]] and [[Aviary]] do not invoke abjacency bonuses for other buildings that require their stats|ver=2.1.7b}}
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