|No image yet|
|10 Perception||7 Stealth|
36 experience points
|19 Hit points|
Resistance: 5 Damage Reduction
Immune to: '''Immunities
Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Sazed, Death, Sleep, ability score damage, drain
Effects And Conditions: Nauseated, Fatigued, Sickened
Range: 2 ft.
Damage: 1d6+5 S
BASE ATTACK BONUS
|+7 Bonus||21 Defense|
Features and Abilities
|Charge, Coup de Grace, Treat Affliction|
Fighting Defensively, Acrobatics (Mobility), Power Attack
Toughness, Improved Initiative, Damage Reduction 5/slashing, , Feat, Coup de Grace, Undead Creature, Weapon Focus - Weapon Focus (Scimitar), Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Power Attack, Dodge
Analyze Skill: Lore (Religion) DC 15
Zombie is a creature in Pathfinder: Kingmaker.
Description[edit | edit source]
Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.
Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.
Although capable of following orders, zombies are more often unleashed into an area with no command other than kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims.