Zombie

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Zombie
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Neutral Evil

2 Undead
Size
Medium
Speed
30 ft.
Initiative
+4
STR
17
DEX
10
CON
10
INT
10
WIS
10
CHA
10

Skill
13 Perception
7 Stealth

18 experience points

Defense
12 Hit points
AC
10

Flat-footed
10
Touch
10
Fortitude
0
Will
3
Reflex
0

Resistance: 5 Damage Reduction
Exceptions: Slashing

Immune to: '''Immunities
Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Sazed, Death, Sleep, ability score damage, drain
Energy: Negative
Effects And Conditions: Nauseated, Fatigued, Sickened

Vulnerable to:

Offense
Slam
Range: 2 ft.
Attack: +4
Damage: 1d6+4 Bludgeoning

BASE ATTACK BONUS
+1
COMBAT MANEUVER
+4 Bonus 12 Defense

Features and Abilities
Charge, Coup de Grace
Fighting Defensively
Improved Initiative, Damage Reduction 5/slashing, Toughness, Feat, Coup de Grace, Undead Creature

Analyze Skill: Lore (Religion) DC 10 to 25

Zombie is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims.

Loot[edit | edit source]

Variations[edit | edit source]