Young Deer

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Young Deer
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Neutral

2 Animal
Size
Large
Speed
40 ft.
Initiative
++2
STR
12
DEX
14
CON
12
INT
2
WIS
14
CHA
6

Skill
+7 Mobility

18 experience points

Defense
13 Hit points
AC
12

Flat-footed
9
Touch
11
Fortitude
+4
Will
+2
Reflex
+5

Resistance:

Immune to:

Vulnerable to:

Offense
Gore / Hoof / Hoof
Range: 2 ft.
Attack: +2 / -3 / -3
Damage: 1d6+1 P / 1d4 B / 1d4 B

BASE ATTACK BONUS
+1
COMBAT MANEUVER
+2 Bonus 13 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Feat, Coup de Grace, Dodge

Analyze Skill: Lore (Nature) DC 10 to 25

Young Deer is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Shy and wary, deer range from the arctic to the tropics. They are very flexible creatures, adapting easily to their climate and able to survive in all but the harshest of temperatures. Deer are very flexible in their diets as well, able to exist on plants, insects, fish, and even dead birds. Deer are excellent swimmers and have been known to swim to a distance of five miles in the water. These statistics represent the typical white-tailed deer; they can also be used to represent other deer-like animals such as caribou and antelope.

Loot[edit | edit source]