Wyvern

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Wyvern
Wyvern.png

Neutral (Wyvern)

7 Dragon
Size
Large
Speed
20 ft.
Initiative
+5
STR
19
DEX
12
CON
18
INT
7
WIS
12
CHA
9

Skill
20 Perception
7 Stealth

56 experience points

Defense
74 Hit points
AC
21

Flat-footed
20
Touch
12
Fortitude
9
Will
8
Reflex
6

Resistance: -

Immune to: Effects And Conditions: Sleep, Paralyzed

Vulnerable to:

Offense
Bite
Range: 2 ft.
Attack: +12
Damage: 2d6+4 SPB
Sting
Range: 2
Attack: +12
Damage: 1d6+4 P plus poison
Talon
Range: 2
Attack: +12 / +12
Damage: 1d6+4 S
Wing
Range: 2
Attack: +7 / +7
Damage: 1d6+2 B

BASE ATTACK BONUS
+7 / +2
COMBAT MANEUVER
+14 Bonus 25 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Iron Will, Improved Initiative, Skill Focus - Perception, Poison, Feat, Coup de Grace, Immunity to Sleep, Immunity to Paralysis

Analyze Skill: Knowledge (Arcana) DC 17

Wyvern is a creatures in Pathfinder: Kingmaker.

Description[edit | edit source]

Wyverns are nasty, brutish, and violent reptilian beasts akin to more powerful dragons. They are always aggressive and impatient, and are quick to resort to force in order to accomplish their goals. For this reason, dragons generally look down upon wyverns, considering their distant cousins nothing more than primitive savages with a distant lack of style or wit. In most cases, this generalization is spot-on. Although far from animalistic in intellect, and capable of speech, most wyverns simply can't be bothered with the subtlety of diplomacy, and prefer to fight first and parley later, and even then only if faced with a foe they can neither defeat nor flee from.

Wyverns are territorial creatures. Though they occasionally hunt in small for large prey, they are generally solitary creatures, hunting in areas ranging in size from 100 to 200 square miles. Wyverns have been known to fight to the death among themselves for the right to hunt a territory rich in prey.

Although constantly hungry and prone to mayhem, a wyvern that can be befriended (usually through a delicate combination of flattery, intimidation, food, and treasure) becomes a powerful ally. They often serve giants and monstrous humanoids as guardians, and some lizardfolk and boggard tribes even use them as mounts, although such arrangements are quite costly in terms of food and gold, for few are the wyverns who would willingly serve as steeds for lesser creatures for long.

A wyvern is about 16 feet in length, half of which is tail. The average wyvern weighs 2,000 pounds.


Loot[edit | edit source]

Variations[edit | edit source]