Worg | |||||
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Neutral Evil (Worg) | |||||
4 Magical Beast | |||||
Size Medium |
Speed 50 ft. |
Initiative +6 | |||
STR 17 |
DEX 15 |
CON 13 |
INT 6 |
WIS 14 |
CHA 10 |
Skills |
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14 Perception | |||||
22 experience points | |||||
Defense | |||||
26 Hit points | |||||
AC 16 |
Flat-footed 14 |
Touch 14 | |||
Fortitude +5 |
Will +3 |
Reflex +6 | |||
Offense | |||||
Melee: Bite Range: 2 ft. Attack: +9 Damage: 5-10 Slashing/Piercing/Bludgeoning 1d6+4 plus Trip (Bite attack) | |||||
BASE ATTACK BONUS +4/-/-/- |
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COMBAT MANEUVER | |||||
+9 Bonus | 21 Defense | ||||
Features and Abilities | |||||
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction Fighting Defensively, Acrobatics (Mobility) Improved Initiative, Skill Focus (Perception), Trip Defense +4, Trip (Bite attack), Feat, Coup de Grace | |||||
Analyze Skill: ? | |||||
CR2_WorgStandart (313a17cbd273d1f40bd1654ee2ae186e) Worg (907fe8353b847c74bb9a699a132d44a9) |
Worg is a creature in Pathfinder: Kingmaker.
Description[ | ]
Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.
Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.
Locations[ | ]
Loot[ | ]
- Worg Pelt (Lore (Nature) DC 17)