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Worg
Worg

Neutral Evil (Worg)

4 Magical Beast
Size
Medium
Speed
50 ft.
Initiative
+6
STR
17
DEX
15
CON
13
INT
6
WIS
14
CHA
10

Skills
14 Perception

22 experience points

Defense
26 Hit points
AC
16

Flat-footed
14
Touch
14
Fortitude
+5
Will
+3
Reflex
+6

Offense
Melee: Bite
Range: 2 ft.
Attack: +9
Damage: 5-10 Slashing/Piercing/Bludgeoning 1d6+4 plus Trip (Bite attack)

BASE ATTACK BONUS
+4/-/-/-
COMBAT MANEUVER
+9 Bonus 21 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Improved Initiative, Skill Focus (Perception), Trip Defense +4, Trip (Bite attack), Feat, Coup de Grace

Analyze Skill: ?

CR2_WorgStandart (313a17cbd273d1f40bd1654ee2ae186e)
Worg (907fe8353b847c74bb9a699a132d44a9)

Worg is a creature in Pathfinder: Kingmaker.

Description[ | ]

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.

Locations[ | ]

Loot[ | ]

Variations[ | ]

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