Worg

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Worg
Worg.png

Neutral Evil (Worg)

4 Magical Beast
Size
Medium
Speed
50 ft.
Initiative
+6
STR
17
DEX
15
CON
13
INT
6
WIS
14
CHA
10

Skill
12 Perception

22 experience points

Defense
26 Hit points
AC
14

Flat-footed
12
Touch
12
Fortitude
5
Will
3
Reflex
6

Resistance:

Immune to:

Vulnerable to:

Offense
Bite
Range: 2 ft.
Attack: +7
Damage: 1d6+4 S/P/B plus Trip

BASE ATTACK BONUS
+4
COMBAT MANEUVER
+7 Bonus 19 Defense

Features and Abilities
Charge, Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Improved Initiative, Skill Focus – Perception, Trip Defense +4, Trip (Bite Attack), Feat

Analyze Skill: ?

Worg is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.

Loot[edit | edit source]

Variations[edit | edit source]