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Winter Wolf
WinterWolf

Neutral (Worg)

14 Magical Beast
Size
Large
Speed
50 ft.
Initiative
+9
STR
28
DEX
21
CON
26
INT
13
WIS
17
CHA
14

Skills
22 Perception

360 experience points

Defense
203 Hit points
AC
30

Flat-footed
24
Touch
17
Fortitude
+17
Will
+7
Reflex
+14

Offense
Melee: Bite
Range: 6 ft.
Attack: +25
Damage: 14-21 Slashing/Piercing/Bludgeoning 1d8+13 plus Trip (Bite attack)

BASE ATTACK BONUS
+14/+9/+4/-
COMBAT MANEUVER
+22 Bonus 46 Defense

Features and Abilities
Charge, Cold Breath, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Combat Expertise, Fighting Defensively, Acrobatics (Mobility)
Trip Defense +4, Trip (Bite attack), Toughness, Dodge, Improved Initiative, Combat Expertise, Weapon Focus (Bite), Improved Critical (Bite), Feat, Coup de Grace

Analyze Skill: Lore (Nature) DC 20

GoblinVillageWorg (170c20039b1c5db4ba88ad8872346f11)
WinterWolfBoss (b0793ff228ff32242b9a472da19d33f1)

Winter Wolf is a creature in Pathfinder: Kingmaker.

Description[ | ]

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.

Locations[ | ]

Loot[ | ]

Worg Pelt (Lore (Nature) DC 23)

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