Winter Wolf | |||||
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Neutral (Worg) | |||||
14 Magical Beast | |||||
Size Large |
Speed 50 ft. |
Initiative +9 | |||
STR 28 |
DEX 21 |
CON 26 |
INT 13 |
WIS 17 |
CHA 14 |
Skills |
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22 Perception | |||||
360 experience points | |||||
Defense | |||||
203 Hit points | |||||
AC 30 |
Flat-footed 24 |
Touch 17 | |||
Fortitude +17 |
Will +7 |
Reflex +14 | |||
Offense | |||||
Melee: Bite Range: 6 ft. Attack: +25 Damage: 14-21 Slashing/Piercing/Bludgeoning 1d8+13 plus Trip (Bite attack) | |||||
BASE ATTACK BONUS +14/+9/+4/- |
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COMBAT MANEUVER | |||||
+22 Bonus | 46 Defense | ||||
Features and Abilities | |||||
Charge, Cold Breath, Coup de Grace, Demoralize (Persuasion), Treat Affliction Combat Expertise, Fighting Defensively, Acrobatics (Mobility) Trip Defense +4, Trip (Bite attack), Toughness, Dodge, Improved Initiative, Combat Expertise, Weapon Focus (Bite), Improved Critical (Bite), Feat, Coup de Grace | |||||
Analyze Skill: Lore (Nature) DC 20 | |||||
GoblinVillageWorg (170c20039b1c5db4ba88ad8872346f11) WinterWolfBoss (b0793ff228ff32242b9a472da19d33f1) |
Winter Wolf is a creature in Pathfinder: Kingmaker.
Description[ | ]
Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.
Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.
Locations[ | ]
Loot[ | ]
Worg Pelt (Lore (Nature) DC 23)