Whitish Hills is an illustrated book event location in Pathfinder: Kingmaker.
Choices
- First stage:
- Follow the path or leave to return later.
- If you follow the path you will have to pass Lore (Nature) DC 15 check (+18xp), failure will cause you to waste 3 hours.
- Second stage:
- Here you can make informational choices and use a Rope to unlock an additional option in fourth stage.
- You can leave to return to this stage later.
- And you can choose a character to cross to the other side of the river.
- Third stage:
- You get Mobility DC 15 check (+18xp), passing it brings you to the final stage
- Failing mobility check or attempting to regain balance brings you to fourth stage.
- Fourth stage:
- Fifth stage:
- You get a choice to grab the floating branch or dive under it. You get hidden Mobility DC 15 check (+18xp) for former and Athletics DC 15 check (+18xp) for latter.
- Failing a Mobility/Athletics check will deal unknown amount of damage to chosen character.
- You will also have to pass a Fortitude DC 20 save (+45xp), failing it will make the chosen character be affected by Shakes disease.
- And you proceed to sixth stage.
- Sixth stage:
- You can leave to return to this stage later or spend 2 hours to reach final stage.
- Final stage:
- (Neutral Good) choice gives Emerald
- (Neutral) choice gives Camping supplies and rations x6
- (Chaotic Evil) choice gives Ruby
Solution
- Highest experience gained is to skip first [Mobility] check, fail [Strength/Athletics] check in fourth stage and pass [Mobility/Athletics] check and [Fortitude] check in fifth stage. But the difference is 45 experience, which is not worth 2 ingame hours wasted and game reloads on failed attempts.