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Whispers of the Past
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Details
Start
Complete Of Cows and Other Matters of Political Importance
Location
Old Stump
Cultists' Shrine
The Tomb's Threshold
Type
Chapter quest
Parent Quest
Varnhold's Lot
Previous Quest
Of Cows and Other Matters of Political Importance
Next Quest
Forgotten, Forbidden, Forsworn
[Show Code]
DLC2_Q4_Village (ed0296e84e3a10d4ea162bc14a3c180f)

Whispers of the Past is a quest in Pathfinder: Kingmaker.

Journal[ | ]

The land around Varnhold is filled with secrets, and some of them are scarier than others. It hasn't been that long since the first encounter with the dead cyclopes, but their hordes are already attacking the peaceful villages. What brought this terror upon Varnhold, and how can it be stopped?
Help the dwellers of Old Stump +960xp Obj_1_GoToVillage (7085b7141f991ae419c27955e4069196)
Two troubles have fallen upon the village called Old Stump. It's under attack by monstrous beasts – dead cyclopes rising from their graves. In addition, according to a villager named Cvetislava, some of the settlers have begun to worship monsters! Baron Varn and his companions must hold back the tide of disaster, or the village may not survive!
Overcome the cultists +2880xp Obj_2a_HelpRenegades (f68df7f2723f1e34e8d1f8c77378c203)
The villagers turned out to be cultists of the ominous archdaemon Charon, jeopardizing the peace of Varnhold. There is no other way – they must be dealt with!
Get rid of the apostates +2880xp Obj_2b_HelpFaithful (d65777c10190f58408622f5dd6fcefaf)
Charon aside, the chief of Old Stump and his congregation may be useful. But the liars who tried to trick Baron Varn into siding with them – they don't deserve his mercy!
Burn out the abomination +2880xp Obj_2c_KillEmAll (91b8bf4b25b8cb1478f6348eb0a1ecaf)
It seems that everyone in this mendacious village is touched by evil. No matter how bloody the decision may seem, no one is to be left alive.
Reach the entrance to the ancient tomb +1280xp Obj_3_GotoCentaurs (36e9d398c9f2e054580f88dd7d19d4cd)
Baron Varn's goal is in sight. – An ancient dungeon, where an emperor of the ancient cyclopes still rests, according to the dwellers of Old Stump. However, the centaurs of the Nomen tribe will hardly be happy to see outsiders approaching!
Gain strength before the final dash +1280xp Obj_31_rest (eb34e5e3eb6ea8a4e858a5fdf4a5df57)
The way into the ancient dungeon is about to open. And while the ancient magic does its work, the party must rest and restore their strength.
Set off into the black depths +3200xp Obj_4_ReachEntrance (b875d87b52eb7104a9e0969285437329)
The ritual to open the door has done its work, and the time has come!
To defend Varnhold, and solve an ancient mystery – this is what awaits Varn's party in the mysterious dungeon. Much blood had already been spilt to open it.

Walkthrough[ | ]

  • You receive this quest right after completing Of Cows and Other Matters of Political Importance. After that you can leave Varnhold and go to Old Stump.
    • This is the last time you can buy anything from Varnhold vendors, buy anything you might need.
    • If you told Varn about Blackstones Ford for A Special Dish quest then you will go there first. But after that you will go to Old Stump as planned.
  • Once you arrive in Old Stump you can talk to Muan and buy anything you might like, because as soon as you progress the quest he will be gone.
  • Approach Zordesh and Cvetislava in the main square and dialogue will begin.
    • On the first part of dialogue you can:
      1. "Ready! We're attacking the ones wearing black, right?" or Fail Diplomacy DC 12 check to attack cultists right away.
      2. Pass Diplomacy DC 28 check +360xp to attack everyone right away.
      3. Passing [Diplomacy] DC 12 check +11xp, Failing [Diplomacy] DC 28 check or picking any other option will lead to next stage of dialogue.
    • On second stage you just voice out your thoughts, all options lead to third stage.
    • On third stage you can:
      1. "I agree with Maegar. Let's slaughter the cultists and leave the apostates be." or "You ask for my opinion, but refuse to listen to it. Do what you want." to ally with apostates and attack cultists.
      2. "I agree with Cephal. Let's quash the uprising and gain the allegiance of their headman." to ally with cultists and attack apostates.
      3. Pass Diplomacy DC 28 check +360xp to attack everyone. Failing the check forces you to pick another option.
  • The outcome of dialogue will change the enemies you will have to fight along the way.
  • Battle your way though the location until you reach Cultists' Shrine. There you will fight Zordesh (unless you allied with cultists).
  • After that you can go to The Tomb's Threshold.
  • The place is a battlefield between centaurs and cultists. Fight your way through until you get to Aecora Silverfire. Approaching her starts the dialogue.
    • First part:
      1. Asking [Address Aecora] "Mistress, tell us about what you guard. We wish to know the truth." will unlock a Lore (Religion) check in the second part of dialogue.
      2. Pass Diplomacy DC 28 check +360xp to kill both cultists and centaurs, available only if you sided with cultists in Old Stump.
      3. Pass Diplomacy DC 23 check +90xp to kill centaurs.
      4. "If you want my opinion, commander, we should deal with Aecora. Let the daemon worshipers go back to Abaddon!" and "Maegar, we don't need to fight Aecora's tribe. They want peace for this land just as we do." or failing any [Diplomacy] check will progress to second part of the dialogue.
    • Second part:
      1. Diplomacy DC 23 check +90xp and Lore (Religion) DC 18 +33xp allows you to unlock dialogue option to ally with the centaurs. You need to pass at least one, but can do both for experience. Failing the checks allows you to pick other option unless you have sided with cultists in Old Stump, in that case a combat against everyone begins.
      2. "Please, Aecora, listen to my commander. If there is anyone in the world who can lead us against an ancient evil, it is Maegar Varn." will result with allying with centaurs, but you will have to kill the cultists.
      3. Diplomacy DC 18 check +33xp to kill both cultists and centaurs on both success and failure, available only if you sided with cultists in Old Stump.
      4. Diplomacy DC 16 check +22xp to kill centaurs on both success and failure.
  • Whoever you sided with will aid you in Lostlarn Keep (Varnhold's Lot).
  • Now you are told to rest, however you don't need to. It's enough to start the rest screen and cancel it right away.
  • After rest (or fake rest) you get Book Event (The Tomb's Threshold - Nightmare) where you can pass a Knowledge (Arcana) DC 20 check +45xp.
  • After the book event if you had a Varnhold romance event with Maegar Varn then you will get a talk about romance.
    • If your romance score is 59 or below then your only option to progress the romance is to pass Diplomacy DC 28 check +360xp. Other options and check failure ends the romance.
    • If your romance score is 60 or above then you can progress or end the romance without checks.
  • Kjerdi will arrive with new goods to sell and ability to hire new mercenaries.
    • This is the last vendor you will meet in the DLC, so burn down your money on anything useful.
    • To switch to your old mercenaries you had left in the Varnhold you need to create a new mercenary and then the group management screen will pop up.
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