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Wererat
WereratRogue12

Lawful Evil (Wererat)

12 Rogue
Size
Medium
Speed
30 ft.
Initiative
+5
STR
12
DEX
20
CON
18
INT
14
WIS
15
CHA
8

Skills
18 Mobility 29 Perception
66 Stealth
20 Trickery

240 experience points

Defense
114 Hit points
AC
20

Flat-footed
16
Touch
16
Fortitude
+8
Will
+6
Reflex
+13

Resistance:
Damage Reduction 10/Silver

Offense
Melee: Masterwork Shortsword
Range: 2 ft.
Attack: +16/+11
Damage: 6-11 Piercing 1d6+5 plus Bewildering Injury
Melee: Masterwork Shortsword
Range: 2 ft.
Attack: +16/+11
Damage: 3-8 Piercing 1d6+2 plus Bewildering Injury
Melee: Bite
Range: 2 ft.
Attack: +11
Damage: 1-4 Slashing/Piercing/Bludgeoning 1d4 plus Bewildering Injury

BASE ATTACK BONUS
+9/+4/-/-
COMBAT MANEUVER
+12 Bonus 27 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Bewildering Injury, Disorienting Injury, Hampering Injury
Human, Damage Reduction 10/silver, Feat, Skilled, Coup de Grace, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Combat Reflexes, Two-Weapon Fighting, Evasion, Rogue Talent, Canny Observer, Finesse Training, Danger Sense, Finesse Training (Shortsword), Outflank, Debilitating Injury, Uncanny Dodge, Slow Reactions, Weapon Focus (Shortsword), Combat Trick, Improved Two-Weapon Fighting, Seize the Moment, Improved Uncanny Dodge, Iron Guts, Improved Critical (Shortsword), Advanced Talents, Opportunist

Analyze Skill: Knowledge (World) DC 25

IrovettiWereratRogue (ef2f09e0baeb105448c2abd297867649)

Wererat is a creature in Pathfinder: Kingmaker.

Description[ | ]

Whether born naturally or afflicted with the curse of lycanthropy, wererats are lycanthropes who can switch between human and rat form and are common in crowded and dirty cities. They are one of the two most common forms of lycanthrope (the other is werewolf) and one of the most feared. They are also among the physically weakest, so rely on stealth and cunning to survive.

Like all lycanthropes, wererats have multiple forms, the most mundane forms they take are either as regular humans or rats. Whilst an infected wererat human form looks like they did before they were cursed (although sometimes taking on rat-like mannerisms) natural wererats tend to be short and wiry, often with a nervous disposition and darting rodent-like eyes. Wererats can also take on a hybrid form which combines their humanoid form with rat features. In this form they gain a long, twitchy tail, fur covers their whole body and their head becomes that of a rat giving them a nasty bite.

Wererats almost always dwell in cities for it is there where rats and humans most commonly co-habit and so it is where a wererat can most easily blend in. Many cities have wererat infestations from lawless slums like Riddleport to well-run cities like Korvosa. Because of their ability to blend in as rats and the mobility this grants them, wererats often find work in a thieves' guild.

Locations[ | ]

Loot[ | ]

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