Water Domain is one of the divine domains in Pathfinder: Kingmaker.
Overview[ | ]
You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Icicle: As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Cold Resistance: At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.
Domain spells
Level | Spell Name | School | Spell source |
---|---|---|---|
1 | Ray of Sickening | Necromancy | Cleric 1 / Druid 1 / Wizard 1 |
2 | Acid Arrow | Conjuration | Magus 2 / Wizard 2; Kingmaker |
2 | Scorching Ray (Cold) | Evocation | Sorcerer 2; Wrath of the Righteous |
3 | Stinking Cloud | Conjuration | Magus 3 / Wizard 3 |
4 | Freedom of Movement | Abjuration | Alchemist 4 / Bard 4 / Cleric 4 / Druid 4 / Inquisitor 4 / Ranger 4 |
5 | Ice Storm | Evocation | Druid 4 / Magus 4 / Wizard 4 |
6 | Cone of Cold | Evocation | Magus 5 / Wizard 5 |
7 | Elemental Body IV (Water) | Transmutation | Wizard 7 |
8 | Horrid Wilting | Necromancy | Wizard 8 |
9 | Tsunami | Conjuration | Druid 9 / Wizard 9 |