Water Domain

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Water Domain is one of the divine domains in Pathfinder: Kingmaker.

Overview[edit | edit source]

You can manipulate water and mist and ice, conjure creatures of water, and resist cold.

Icicle: As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Cold Resistance: At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.

Domain spells

Level Spell Name School Spell source
1 Ray of Sickening Necromancy Cleric 1 / Druid 1 / Wizard 1
2 Acid Arrow Conjuration Magus 2 / Wizard 2
3 Stinking Cloud Conjuration Magus 3 / Wizard 3
4 Freedom of Movement Abjuration Alchemist 4 / Bard 4 / Cleric 4 / Druid 4 / Inquisitor 4 / Ranger 4
5 Ice Storm Evocation Druid 4 / Magus 4 / Wizard 4
6 Cone of Cold Evocation Magus 5 / Wizard 5
7 Elemental Body IV (Water) Transmutation Wizard 7
8 Horrid Wilting Necromancy Wizard 8
9 Tsunami Conjuration Druid 9 / Wizard 9

Related Deities[edit | edit source]