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Neutral Evil ( Cyclops)
13 Wizard 10 Undead
Speed 30 ft.
Knowledge (Arcana) 21 Knowledge (World) 29 Lore (Religion)
31 Perception 31 Athletics 21 Use Magic Device
720 experience points
Resistance: Damage Reduction 15/Bludgeoning Damage Reduction 15/magic Energy Resistance: 15 Fire 15 Cold 15 Electricity 15 Acid
Mind-Affecting, Immune to: Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Death, Sleep, ability score damage, drain Energy: Negative Effects and conditions: Nauseated, Fatigued, Sickened
Melee: Unarmed Strike Range: 6 ft. Attack: +19/+14/+9 Damage: 6-9 Bludgeoning
BASE ATTACK BONUS +13/+8/+3/-
Features and Abilities
Charge, Paralyzing Touch, Brain Consumption, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt, Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Grave Touch, Turn Undead (Necromancy), Enlarge Person, Expeditious Retreat Fighting Defensively, Acrobatics (Mobility), Life Sight Undead Creature, Toughness, Iron Will, Improved Iron Will, Defensive Combat Training, Weapon Focus (Touch), Wizard Proficiencies, Arcane Bond, Detect Magic, Improved Initiative
Analyze Skill: Lore (Nature) DC 23, Knowledge (Arcana) DC 23
Vordakai is a character in Pathfinder: Kingmaker.
He is the main antagonist during
The Lost Relic and The Varnhold Vanishing quests.
After his defeat, if you are evil, you can offer him an advisor post in your barony (
Magister or Curator). That also means, that Maegar Varn stays dead.
During the last conversation with him, if you pass a
Knowledge (Arcana) 27 check, you get a new event Research into the Nature of Curses: Vordakai