Unlucky Ranger Zombie

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Unlucky Ranger Zombie
UnluckyRangerZombie.png

Neutral Evil (Zombie)

8 Fighter
2 Undead
Size
Medium
Speed
30 ft.
Initiative
+9
STR
16
DEX
21
CON
10
INT
12
WIS
15
CHA
10

Skill
17 Perception
16 Stealth

67 experience points

Defense
71 Hit points
AC
24

Flat-footed
18
Touch
18
Fortitude
6
Will
7
Reflex
7

Resistance: 5 Damage Reduction /Slashing

Immune to: Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Death, Sleep, ability score damage, drain
Energy: Negative
Effects And Conditions: Nauseated, Fatigued, Sickened

Vulnerable to:

Offense
Composite Longbow +1
Range: 50 ft.
Attack: +12 / +12 / +7
Damage: 1d8+11 Piercing

BASE ATTACK BONUS
+9/+4/-/-
COMBAT MANEUVER
+14 Bonus 30 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Deadly Aim, Rapid Shot
Toughness, Improved Initiative, Damage Reduction 5/slashing, Feat, Coup de Grace, Undead Creature, Dodge, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor),Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Point-Blank Shot, Precise Shot, Bravery, Deadly Aim, Armor Training, Rapid Shot, Manyshot, Weapon Training (Bows)

Analyze Skill: Lore (Religion) DC 18

Unlucky Ranger Zombie is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims.

Loot[edit | edit source]