Unicorn

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Unicorn
Unicorn.png

Chaotic Good

4 Magical Beast
Size
Large
Speed
50 ft.
Initiative
+3
STR
18
DEX
17
CON
16
INT
11
WIS
21
CHA
24

Skill
15 Perception 6 Stealth

27 experience points

Defense
38 Hit points
AC
17

Flat-footed
14
Touch
14
Fortitude
7
Will
6
Reflex
7

Resistance: -

Immune to: Compulsion, Poison, Charmed

Vulnerable to:

Offense
Gore
Range: 2 ft.
Attack: +10
Damage: 1d8+4 Piercing
Hoof
Range: 2
Attack: +4 / +4
Damage: 1d3+2 Bludgeoning

BASE ATTACK BONUS
+4
COMBAT MANEUVER
+11 Bonus 24 Defense

Features and Abilities
Charge, Cure Light Wounds, Cure Moderate Wounds, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Trip Defense +4, Immunity to Poison, Immunity to Charmed, Immunity to Compulsion, Feat, Coup de Grace, Toughness, Weapon Focus (Gore)

Analyze Skill: Knowledge (Arcana) DC 13

Unicorn is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Unicorns are fierce, intelligent creatures of the forest, noble beasts who keep their own counsel and typically appear only to defend their homes against evil. They universally shun all creatures except for good-aligned fey, good-aligned humanoid women, and the woodlands’ native animals, though they may fight alongside other good creatures against common enemies. A typical unicorn is 8 feet long and 5 feet tall at the shoulder, weighing 1,200 pounds.

Unicorns mate for life, and the pairs generally make their homes in specific glades or dells within the vast forests they protect (these regions can cover anywhere from a few dozen square miles to hundreds). They allow good and neutral creatures to pass through, hunt for food, or reside in their woods unharmed, but evil creatures and those who damage the local ecosystem more than necessary through sport hunting or commercial logging are swiftly driven out or killed. On rare occasions, lone unicorns without mates or whose partners have been slain have been known to adopt young women of exceptionally pure virtue as surrogates, allowing the women to ride on their backs and becoming their guardians and protectors for life. This bond generally ends amiably if the woman becomes more committed to someone else—such as a lover or child—giving rise to the myth that unicorns only befriend virgins.

A unicorn’s horn is the focus for its powers, and in order to use its spell-like abilities on other creatures the unicorn must touch them with it. Evil creatures greatly value unicorn horns as reagents for healing potions and other dark rites,

Loot[edit | edit source]

Variations[edit | edit source]