Pathfinder: Kingmaker Wiki
Advertisement
Troll Trouble
No image yet
Details
Chapter
Troll Trouble
Start
Troll Invasion Event
Location
Lone House
Dwarven Ruins
Troll Lair
Troll Lair Depths
Type
Main quest
Reward
Research into the Nature of Curses: Tartuk
Previous Quest
Stolen Land
Next Quest
Season of Bloom
[Show Code]
VS_TrollTrouble (f0f1959f7c6ced54cb0f587f38ba69a6)

Troll Trouble is a quest in Pathfinder: Kingmaker.

Journal[ | ]

We're receiving alarming news from every corner of this vast barony: here, there and everywhere, rampant hordes of trolls are wreaking havoc! The desperate people cry out for a protector, begging us to come and fend off these ravaging monsters. Of course, it's the sacred duty of the sovereign to locate the hiding places of these foul foes and give them bloody hell!
Find the troll lair +112xp DiscoverTheTrollLair (6d9c56a8fecdbd44fbb46489a261aeac)
This whole mess of trolls can't just roam around all the time. They surely must have a hidden base! Or a lair, at least. A stinky, filthy troll lair!
  • According to Kesten, the troll lair is located somewhere in the Narlmarches.
    Addendum_ExploreNarlmarches (956948eca301e0d48afa389d09f9091b)
  • Somewhere in this region there's an ancient abandoned dwarven fortress. Could it be the dwelling of our foes? Oh, if only those dwarves could see it – they would tear off their beards in anger!
    InfoFromRenownExplorer (9480f1d3cebc1bc46b1144df5f88190a)
  • Somewhere in this region there's an ancient abandoned dwarven fortress. Could it be the dwelling of our foes? Oh, if only those dwarves could see it – they would tear off their beards in anger!
    InfoFromRenownExplorerFix (a1d90af516c12d24ea1d4e070a6d9688)
  • Ekundayo the ranger has been hunting these trolls for a long time. He has several ideas about where we should focus our search!
    InfoFromGrimRanger (595860f2d01863643b1e5a3006e7ae98)
Find out more about the trolls +90xp InformationAboutTrolls (abf8c7df4cce87c4eb8ff12a712aaf90)
To deal with the trolls, we must first learn more about them.
  • These trolls have a leader named Hargulka. I bet he's the fattest and ugliest of them all!
    LoserAmbushAddendum (7acf0812ae031d1479c66680dfc061e0)
  • Trolls and kobolds are wild creatures, not much smarter than animals if you ask me. To call them barbarians would be flattery. But ours are strangely organized. It seems they're trying to build their own kingdom! Now I've heard it all!
    RenownExplorerAddendum (93d6fa809ed778746a13f67d3a495119)
  • Kobolds are nasty little creatures. Bigger monsters only tend to notice them if they happen to step on one. And yet, surprisingly, kobolds here are treated with respect. This is very suspicious... The local kobolds hold one of their own in high esteem – a shaman named Tartuk. How do you impress such despicable creatures anyway? By being the most vile and cowardly of them all?
    KoboldsOnTheMarchAddendum (f6c58f759b757df4ab7313b7cbb037a4)
  • Usually, trolls are vulnerable to fire and acid – but our trolls bear brands that make them fireproof! What wizardry is this? – And who's behind it?
    NatureOfTheBeastAddendum (f2c2a06ce4b6c1242879bf780cfaf409)
Check up on the reclusive mage +90xp StopTheTrollOutrage (e0d74aa32cf514e4ca71d19e7fcac0f4)
It seems that several trolls are maundering around the house of a strange hermit mage in the Narlmarsches. We need to learn whether this mage is conspiring with the monsters – or in need of our help!
Destroy the troll lair +900xp StopTheTrollMenace (1d46b726090d4634486d9d1b16a7af89)
We've located the troll lair. Now we're ready to destroy this bed of evil, once and for all – to root them out mercilessly with all our might!
  • The troll's leader, Hargulka, has finally appeared! Let's get him!
    Addendum1 (72cd9a7aa96d6d04a9173f54a3a673c5)
Return to the capital No exp ReturnToTheCapitol (7d867e4d74c0ead4682abebb5678abef)
The troll problem is solved. We can return to the capital victorious! I wonder if anyone there will throw rose petals at our feet.
Keep track of passing time! No exp TrollTrouble_DoomCounter (2564f2af90a61da4dab1be56718c1da0)
If left unchecked, the troll bands will soon overrun the barony!
The trolls are defeated! After this glorious victory, the region known as the Stolen Lands will finally become peaceful and quiet. Or at least I hope so.

Walkthrough[ | ]

  • On Day 27 after establishing your barony (15 days until An Ancient Curse deadline) Kesten Garess will inform you about the sightings of trolls in The Narlmarches and begin this quest.
  • Until the quest is completed you will be receiving troll invasion events, days shown in An Ancient Curse quest deadline timers for convience:
    • Troll Sightings on 2AAC1
    • Troll Raids on 166AAC2, 136AAC2, 106AAC2, 76AAC2, 61AAC2
    • Troll Rampage on 46AAC2, 31AAC2, 16AAC2, 9AAC2, 1AAC2, 273AAC3, 266AAC3, 259AAC3, 252AAC3, 245AAC3, 240AAC3
    • If you delay for too long, you will get warnings about the quest's deadline: Troll Threat 18AAC2, 267AAC3, 258AAC3, 251AAC3, 244AAC3
    • On 237AAC3 you will get Massive Troll Attack Game Over event.
  • A reasonable time to spend on this quest is completing it before the last "Troll Raids" event, during that time the following important events will happen:

Find the troll lair / Find out more about the trolls[ | ]

Check up on the reclusive mage[ | ]

  • This objective is activated after New Troll Sightings event, it changes the phase of Lone House to second stage of Troll Invasion.
  • When you enter Wizard's Laboratory in Lone House you will find Bartholomew Delgado being attacked by trolls. He is very fragile and several reloads and lucky Grease and Hold Person might be needed to save him.
  • Althrough saving him is not necessary, if he made it alive he could be recruited as an advisor later. And he is the only Trader NPC that can be in your Throne Room without taking position of an Advisor.

Destroy the troll lair[ | ]

Dwarven Ruins[ | ]

  • Once you are ready to take down the troll menance, head towards Dwarven Ruins.
  • Three other quests are related to this location: Renowned Explorer, Unwanted Legacy and A Score to Settle.
    • You could bring Jubilost, Harrim and Ekundayo with you, but that is not necessary, as Jubilost and Harrim could be brought later, once you have cleared the dungeon and you can defeat Kargadd without Ekundayo and tell him the story later.
  • First you meet Jazon, a friendly troll. Your options are:
    • (Neutral Good) He will go away
    • (Lawful Evil) Attack
    • [Requires Lawful] He escorts you to Troll Lair where you meet Hargulka
    • Pester him about trolls eating humans until you can mock him with (Chaotic Neutral) to get Diplomacy DC 20 check +45xp check to calm him down (or attack).
  • Passing through the gates to the fortress will trigger a cutscene with kobolds from Kobold Camp.
    • On the west side of the fortress there is a broken wall which you can climb with Athletics DC 18 check, doing so before entering the gates will cause several kobolds inside the fortress to be gone.

Troll Lair[ | ]

  • After you enter Troll Lair (either manually, or escorted by Jazon) you will be met by Hargulka. He will engage in dialogue, all options will lead to combat, but you can at least make some alignment choices.
    • You can attack straight away or tell him you got lost - that will leads to combat right away.
    • You can ask if he's Hargulka, comment on his common or do (Lawful Good) choice to proceed to second part of the dialogue.
    • In second part you can do Intimidate DC 20 check +45xp, (Lawful Neutral) alignment choice or pick any other normal line.
  • Kargadd for A Score to Settle can be found on the west side.
  • In one of the side rooms of Kargadd's place a Dying Dwarf can be found. You can try to heal him or finish him off. See his page or Dialogue (Dying Dwarf) for more info.
    • RP aside, experience-wise it's best to heal him.
  • Past Kargadd's room is a Kobold Artist you can leave him be with (Chaotic Good), (Neutral Good) and (Neutral) options, or kill him with (Lawful Evil).
  • Next is a room with rotating puzzle. It needs to be set to rune that looks like "fish".
  • The rotating puzzle on the east side should be set to "lightning" rune.
  • You can't get to middle part yet. So proceed to Troll Lair Depths.

Troll Lair Depths[ | ]

  • If you let Jazon live, in the east room (where a rune for Unwanted Legacy is) he will engage in dialogue that will eventually lead to combat.
    • You can attack him with (Lawful Good), (Chaotic Evil) or non-alignment line. However if you used [Requires Lawful] on your first meeting, the non-alignment line will be different and cause him to leave. (but more kobolds will join the following fight instead)
  • In the middle part of the map there is a sun and moon room where Kobold Teacher is. This is a place where you loot Blessed Path and +300xp as a reward for solving the rotating puzzles in Troll Lair.
  • In the north part there are arguing kobolds and trolls which hold Black Whip for Guiding Beacon.
  • South-west part and gates to the middle hallway of Troll Lair are locked and can be opened only with Iron Dwarven Key.
    • Normally you loot Iron Dwarven Key from Hargulka/Tartuk, but... it can also be looted from a chest at the throne, which you can reach by sticking to the walls. Allowing you to explore previously closed areas before you engage the kings of Trobold.
  • Upon approaching Hargulka and Tartuk you get a short dialogue that will lead to combat eventually. But you get an array of alignment choices:
    • (Lawful Good), (Lawful Neutral), (Chaotic Neutral), (Lawful Evil) or (Chaotic Evil) to attack them both.
    • Or you can use [Requires Evil] followed by (Lawful Evil), (Neutral Evil) or (Chaotic Evil). It will cause Hargulka to obliterate Tartuk, making you fight one enemy less.
  • Whoever dies second will surrender, initiating a dialogue. Among other dialogue lines with Tartuk you can do Intimidate DC 23 check +90xp. Exhausting the normal dialogue options you will be left with the following alignment-based final results:
    • (Lawful Neutral) or (Neutral Evil) to kill the survivor.
    • (Neutral Good) to exile the survivor.
    • [Requires Chaotic] to make the survivor your vassal.
  • After exiting the depths you will meet some lost kobolds (unless you made Tartuk your vassal).
  • You can deal with them in several ways, [Persuasion] checks can be infinitively repeated until succeeded:
    • (Lawful Neutral) Intimidate DC 18 check +183xp if you killed Tartuk.
    • (Neutral Good) Diplomacy DC 18 check +183xp if you exiled Tartuk.
    • (Lawful Evil) Intimidate DC 18 check +183xp.
    • (Chaotic Evil) [Attack] +198xp from kills.
    • [Leave] - Gives nothing, kobolds will scatter away.
  • If you made either Hargulka or Tartuk your vassal, you can now meet them in the fortress of Troll Wilderness. You can ask your vassal some questions and, if you wish, attack him. Kobold Merchant/Troll Merchant will also be there, the loot tables are similar.
  • If Jazon was left alive he will also be there. For that to happen you would have had to do [Requires Lawful] dialogue option with him on your first meeting and then [Requires Chaotic] option with surviving king of Trobold... odd sequence.
  • If you didn't take Ekundayo with you to the final battle and made Hargulka your vassal or made Tartuk your vassal and didn't finish A Score to Settle, upon your return to Tuskdale he will approach you and tell you that he is leaving your lands forever.
  • If you didn't pick Harrim/Jubilost for their quests, you can now pick them up and tour them through now enemy-free lair to do their quests.
  • You are now free to do whatever activities you want until the Season of Bloom main quest.
Advertisement