Treant | |||||
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Neutral Good (Treant) | |||||
12 Plant | |||||
Size Huge |
Speed 30 ft. |
Initiative -1 | |||
STR 29 |
DEX 8 |
CON 21 |
INT 12 |
WIS 16 |
CHA 13 |
Skills |
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10 Persuasion | 24 Perception 6 Stealth | ||||
90 experience points | |||||
Defense | |||||
126 Hit points | |||||
AC 23 |
Flat-footed 23 |
Touch 9 | |||
Fortitude +13 |
Will +9 |
Reflex +3 | |||
Resistance: Damage Reduction 10/Slashing | |||||
Immunities | |||||
Mind-Affecting, Compulsion, Poison, Charmed, Stunned, Polymorph Effects And Conditions: Baleful Polymorph, Paralyzed, Sleep, Stunned | |||||
Vulnerabilities | |||||
Energy: Fire | |||||
Offense | |||||
Melee: Slam Range: 9 ft. Attack: +16/+16 Damage: 17-27 Bludgeoning 2d6+15 | |||||
BASE ATTACK BONUS +9/+4/-/- |
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COMBAT MANEUVER | |||||
+22 Bonus | 31 Defense | ||||
Features and Abilities | |||||
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction Fighting Defensively, Acrobatics (Mobility), Power Attack Damage Reduction 10/slashing, Vulnerability to Fire, Feat, Coup de Grace, Immunity to Paralysis, Immunity to Sleep, Immunity to Poison, Power Attack, Iron Will, Weapon Focus (Other Natural Weapons), Alertness, Toughness, Improved Critical (Other Natural Weapons) | |||||
Analyze Skill: Lore (Nature) DC 20 | |||||
CR8_TreantStandard (0ef5c65ca08a0204cba840f01cd415af) |
Treant is a creature in Pathfinder: Kingmaker.
Description[ | ]
Treants are guardians of the forest and speakers for the trees. As long-lived as the forests themselves, and seeing themselves as parents and shepherds rather than gardeners, treants are slow and methodical in most things but terrifying when forced to fight in defense of their flock. Though they rarely seek out the companionship of the short-lived races, and have an inherent distrust of change, they have been known to tolerate those who seek to learn from their long, rambling monologues, especially if the pupils express a desire to help protect the wildlands. Yet against those who would threaten the forest, especially loggers who seek to harvest wood for lumber or those who try to clearcut a section of forest in order to build a fort or establish a town, the treants’ wrath is swift and devastating. They are particularly gifted at tearing down what others build—a trait that serves angry treants well.
Treants are primarily solitary creatures, with a given individual sometimes responsible for an entire forest, but they occasionally come together in small groups called groves to share news and reproduce. In times of grave danger, all of the groves in a region may gather for a great months-long meeting called a moot, but such events are exceedingly rare, and millennia may go by between them.
The typical treant is 30 feet tall, with a trunk 2 feet in diameter, and weighs 4,500 pounds. Treants tend to resemble the species of trees most common in their woodland territories.