Torpor, the Great Nightmare

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Torpor, the Great Nightmare
TorportheGreatNightmare.png

Neutral Evil (Nightmare)

14 Outsider
Size
Large
Speed
50 ft.
Initiative
+10
STR
38
DEX
23
CON
25
INT
16
WIS
12
CHA
12

Skill
+22 Perception

240 experience points

Defense
189 Hit points
AC
32

Flat-footed
25
Touch
14
Fortitude
+11
Will
+12
Reflex
+15

Resistance: 17 Spell Resistance
Damage Reduction: 10 / Good

Immune to: -

Vulnerable to:

Offense
(Bite) / (Hoof)
Range: 2 ft.
Attack: (+25) / (+20/+20)
Damage: (2d6+12 SPB) / (1d6+6 B + 1d4 Fire)
Hoof
Range: 2
Attack: +22 / +22
Damage: 1d6+6 B plus 1d4 Fire

BASE ATTACK BONUS
+14/+9/+4
COMBAT MANEUVER
+29 Bonus 46 Defense

Features and Abilities
Charge, Breath Weapon, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Trip Defence +4, Evil Subtype, Extraplanar Subtype, Damage Reduction 10/good, Feat, Coup de Grace, Improved Initiative, Alertness, Dodge, Iron Will, Toughness

Analyze Skill: Lore (Religion) DC 25 to 40

Torpor, the Great Nightmare is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

This eerie horse-like creature’s skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks.

Nightmares are flaming harbingers of death. They allow only the most evil of creatures to ride them, and are never mere mounts, but rather willing partners in destruction.

The cauchemar is a more dangerous variant of the nightmare, particularly valued for its ability to enter the Ethereal Plane with its rider in addition to being able to use plane shift to invade other realities.

Location[edit | edit source]

Found at the Bald Stones.

Loot[edit | edit source]

None