Thundervine

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Thundervine
Thundervine.png

Neutral (Shambling Mound)

16 Plant
Size
Large
Speed
20 ft.
Initiative
+2
STR
26
DEX
14
CON
22
INT
11
WIS
14
CHA
13

Skill
23 Perception 17 Stealth

480 experience points

Defense
184 Hit points
AC
35

Flat-footed
33
Touch
13
Fortitude
16
Will
7
Reflex
9

Resistance: Damage Reduction 10/Cold Iron
Energy Resistance:
20 Fire, 10 Cold, 10 Acid

Immune to: Mind-Affecting, Compulsion, Poison, Charmed, Stunned, Polymorph
Energy: Electricity
Effects And Conditions: Baleful Polymorph, Paralyzed, Sleep, Stunned

Vulnerable to:

Offense
Melee: Slam
Range: 6 ft.
Attack: +18/+18
Damage: 18-28 Bludgeoning

BASE ATTACK BONUS
+12/+7/+2/-
COMBAT MANEUVER
+23 Bonus 35 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cleave
Fighting Defensively, Acrobatics (Mobility), Power Attack
Poison, Constricting Vines, Cleaving Finish, Weapon Focus (Other Natural Weapons), Lightning Reflexes, Toughness, Great Cleave, Improved Cleaving Finish

Analyze Skill: Lore (Nature) DC 27, Knowledge (Arcana) DC 27

Thundervine is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Shambling mounds, also called Shamblers, appear to be heaps of rotting vegetation. They are actually intelligent, carnivorous plants, with a fondness for elf flesh in particular.

What serve as a shambler's brain and sensory organs are located in its upper body. Shambling mounds typically have an 8-foot girth and stand between 6 and 9 feet tall. They weigh about 3800 pounds.

Shambling mounds are strange creatures, more akin to animate tangles of creeping parasitic vines than to single rooted plants. They are omnivorous, able to draw their sustenance from nearly anything, wrapping their creepers around living trees to draw forth the sap, sending rootlets into the soil to absorb raw nutrients, or consuming flesh and bone from crushed prey.

Shamblers are frighteningly stealthy in their native environments. Blending in with the surrounding terrain, they can lie in wait for days on end without moving, waiting patiently for a potential meal. A shambler could be almost anywhere at any time, attacking without warning and not caring whether it leaves any survivors, so long as it acquires its next meal.

Shambling mounds normally lead solitary, nomadic existences in deep forests and fetid swamps, although they can also be found underground, living among damp fungal thickets. Disturbing rumors persist, however, of shamblers gathering in strange congregations around great earthen mounds in the depths of marshes and jungles, often during the height of violent electrical storms. Their reasons for doing so are unknown, and many sages have wondered whether there is some obscure and alien purpose at work.

Notes[edit | edit source]

Can be found behind the portal to the First World from Crooked Teeth or Rotten Cave locations. On the location with constant thunderbolts. Resist Electricity does wonders here.

Loot[edit | edit source]

  • Normally none.

See Also[edit | edit source]