Thieves Guild

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Thieves Guild
Details
Prerequisites
?
Effect(s)
  • A criminal union that trains thieves, hides them from the guards, and organizes jobs. Decreases Loyalty by 1 each time the Warden addresses a situation in this region. Additionally, if you paid more heed to the needs of bandits than the common folk as Community rank increased, the guild increases Loyalty by +1 each time the Regent addresses a situation in this region. However, if you supported the common folk, this decreases Loyalty by -1 instead.
  • Decreases Economy by -1 every 30 days, but provides 25 BP if you favored the bandits.
  • Restricted to {mf
Cost
? BP
Size
?
Sell Price
? BP

Thieves Guild is a building in Pathfinder: Kingmaker.

Effects[edit | edit source]

  • A criminal union that trains thieves, hides them from the guards, and organizes jobs. Decreases Loyalty by 1 each time the Warden addresses a situation in this region. Additionally, if you paid more heed to the needs of bandits than the common folk as Community rank increased, the guild increases Loyalty by +1 each time the Regent addresses a situation in this region. However, if you supported the common folk, this decreases Loyalty by -1 instead.
  • Decreases Economy by -1 every 30 days, but provides 25 BP if you favored the bandits.
  • Restricted to {mf

Strategy[edit | edit source]

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