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Pathfinder: Kingmaker Wiki
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The Twice-Born Warlord
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====[[Book Event (Armag's Tomb - Trial of Strength)]]==== * {{color|+|+960xp}} for completing the Book Event, initial choices are: *# [[Trickery]] DC 25 ''...tried to pick the lock on the door.'' {{color|+|+180xp}} *#* Just experience, party takes some damage on failure. *# [[Intelligence]] DC 18 ''...explored the labyrinth in search of the right path to the center.'' {{color|+|+33xp}} *#* Changes the initial [Athletics 25] check to a consequent series of three checks. Failure also deals some damage to the party. *#*# [[Athletics]] 25 ''...started pushing the statue along the marked path.'' {{color|+|+180xp}} Failure deals some damage to the party. *#*# [[Athletics]] 25 ''...kept pushing the statue along the marked path.'' {{color|+|+180xp}} Failure deals some damage to the party. *#*# [[Athletics]] 25 ''...kept pushing the statue along the marked path.'' {{color|+|+180xp}} Failure deals some damage to the party. Ends the Book Event. *# [[Athletics]] DC 25 ''...started pushing the statue in random directions without wasting time exploring the labyrinth.'' {{color|+|+180xp}} *#* This option is removed if you attempt [Intelligence] check. *# [[Perception]] DC 35 ''...tried to cheat by standing on the pressure plate ourselves.'' {{color|+|+3840xp}} *#* Success unlocks following decisions: *#*# ''...ignored the potential danger and stood on the pressure plate.'' - Party takes big amount of damage and Book Event ends. Failing the check automatically leads you to this choice. *#*# ''...decided to find another solution rather than take any chances.'' - Returns you to the first page. *# [[Athletics]] DC 35 ''...started breaking through the walls to make a straight path to the center of the room.'' {{color|+|+3840xp}} *#* Success ends the Book Event. *#* Failure deals some damage to the party and gives you another attempt with [[Athletics]] DC 35 ''...kept breaking walls and pushing the statue toward the center.'' {{color|+|+3840xp}} *#** Success and Failure ends the Book Event, but your party takes some damage if you fail this time. * Experience-wise the best solution is to: *# Pass [Athletics 25] ''...started pushing the statue in random directions without wasting time exploring the labyrinth.'' *# Pass [Trickery 25] ''...tried to pick the lock on the door.'' *# Pass [Intelligence 18] ''...explored the labyrinth in search of the right path to the center.'' *# Pass [Perception 35] ''...tried to cheat by standing on the pressure plate ourselves.'' *# ''...decided to find another solution rather than take any chances.'' *# Pass [Athletics 25] ''...started pushing the statue along the marked path.'' *# Pass [Athletics 25] ''...kept pushing the statue along the marked path.'' *# Pass [Athletics 35] ''...started breaking through the walls to make a straight path to the center of the room.''
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