The Captor
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No image yet
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Chaotic Neutral (Human)
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17 Wizard 4 Corrupted Creature
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Size Medium
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Speed 30 ft.
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Initiative +3
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STR 5
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DEX 16
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CON 28
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INT 37
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WIS 14
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CHA 14
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15360 experience points
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Defense
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301 Hit points
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AC 31
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Flat-footed 28
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Touch 19
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Fortitude +20
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Will +19
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Reflex +14
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Resistance: Damage Reduction 10/Adamantite
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Immunities
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Energy: Fire Spell immunity: Magic Missile, Magic Missile
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Offense
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Melee: Unarmed Strike Range: 2 ft. Attack: +10/+5/- Damage: 1-1 Bludgeoning 1d3-3
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BASE ATTACK BONUS +11/+6/+1/-
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COMBAT MANEUVER
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+10 Bonus
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27 Defense
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Features and Abilities
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Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Acid Dart, Dimensional Steps Fighting Defensively, Acrobatics (Mobility) Human, Feat, Skilled, Coup de Grace, Wizard Bonus Feat, Cantrips (Wizard), Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic, Specialist School - Conjuration, Specialist School - Conjuration, Acid Dart, Opposition School, Opposition School - Divination, Opposition School - Necromancy, Metamagic (Empower Spell), Combat Casting, Diehard, Endurance, Metamagic (Extend Spell), Metamagic (Maximize Spell), Toughness, Dimensional Steps, Spell Focus (Conjuration), Metamagic (Quicken Spell), Spell Focus (Evocation), Greater Spell Focus (Evocation), Greater Spell Focus (Conjuration), Spell Penetration
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Analyze Skill: Lore (Nature) DC 35
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BossSlaver (e510a761829fd8a45ad65868b9d17663)
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The Captor is a boss enemy in Pathfinder: Kingmaker.
Strategy[ | ]
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