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The Captor
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Chaotic Neutral (Human)

17 Wizard
4 Corrupted Creature
Size
Medium
Speed
30 ft.
Initiative
+3
STR
5
DEX
16
CON
28
INT
37
WIS
14
CHA
14

15360 experience points

Defense
301 Hit points
AC
31

Flat-footed
28
Touch
19
Fortitude
+20
Will
+19
Reflex
+14

Resistance:
Damage Reduction 10/Adamantite

Immunities
Energy: Fire
Spell immunity: Magic Missile, Magic Missile

Offense
Melee: Unarmed Strike
Range: 2 ft.
Attack: +10/+5/-
Damage: 1-1 Bludgeoning 1d3-3

BASE ATTACK BONUS
+11/+6/+1/-
COMBAT MANEUVER
+10 Bonus 27 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Acid Dart, Dimensional Steps
Fighting Defensively, Acrobatics (Mobility)
Human, Feat, Skilled, Coup de Grace, Wizard Bonus Feat, Cantrips (Wizard), Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic, Specialist School - Conjuration, Specialist School - Conjuration, Acid Dart, Opposition School, Opposition School - Divination, Opposition School - Necromancy, Metamagic (Empower Spell), Combat Casting, Diehard, Endurance, Metamagic (Extend Spell), Metamagic (Maximize Spell), Toughness, Dimensional Steps, Spell Focus (Conjuration), Metamagic (Quicken Spell), Spell Focus (Evocation), Greater Spell Focus (Evocation), Greater Spell Focus (Conjuration), Spell Penetration

Analyze Skill: Lore (Nature) DC 35

BossSlaver (e510a761829fd8a45ad65868b9d17663)

The Captor is a boss enemy in Pathfinder: Kingmaker.

Strategy[ | ]

Locations[ | ]

Loot[ | ]

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