Technic League's Mage | |||||
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No image yet | |||||
Chaotic Neutral (Human) | |||||
3 Wizard | |||||
Size Medium |
Speed 30 ft. |
Initiative +5 | |||
STR 10 |
DEX 13 |
CON 16 |
INT 17 |
WIS 12 |
CHA 8 |
Skills |
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+6 Perception | +4 Stealth | ||||
22 experience points | |||||
Defense | |||||
26 Hit points | |||||
AC 13 |
Flat-footed 12 |
Touch 9 | |||
Fortitude 4 |
Will 4 |
Reflex 2 | |||
Offense | |||||
Estoc +1 Range: 2 ft. Attack: +2 Damage: 2d4+1 P | |||||
BASE ATTACK BONUS +1 |
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COMBAT MANEUVER | |||||
+1 Bonus | 10 Defense | ||||
Features and Abilities | |||||
Toughness
Combat Casting Spell Focus (Necromancy) Greater Spell Focus (Necromancy) | |||||
Analyze Skill: Lore (Nature) 12 to 27 | |||||
Technic League's Mage is an enemy in Pathfinder: Kingmaker.
Description
Part of a team of slave hunter from the Technic League. Encountered during a random encounter with Kalannah on the Swamp Road.