Technic League's Mage | |||||
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No image yet | |||||
Chaotic Neutral (Human) | |||||
3 Wizard | |||||
Size Medium |
Speed 30 ft. |
Initiative +5 | |||
STR 10 |
DEX 13 |
CON 16 |
INT 17 |
WIS 12 |
CHA 8 |
Skills |
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8 Perception 4 Stealth | |||||
22 experience points | |||||
Defense | |||||
26 Hit points | |||||
AC 17 |
Flat-footed 16 |
Touch 13 | |||
Fortitude +4 |
Will +4 |
Reflex +2 | |||
Offense | |||||
Melee: Masterwork Estoc Range: 2 ft. Attack: +4 Damage: 2-8 Piercing 2d4 | |||||
BASE ATTACK BONUS +1/-/-/- |
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COMBAT MANEUVER | |||||
+3 Bonus | 14 Defense | ||||
Features and Abilities | |||||
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Grave Touch, Turn Undead (Necromancy) Fight Defensively, Acrobatics (Mobility) Human, Toughness, Feat, Skilled, Coup de Grace, Wizard Bonus Feat, Cantrips (Wizard), Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic, Specialist School - Necromancy, Specialist School - Necromancy, Opposition School, Opposition School - Enchantment, Opposition School - Divination, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Combat Casting | |||||
Analyze Skill: Lore (Nature) 12 | |||||
TechnoLeagueSimpleMagus (f09b8a3bf1a623647b32b4237b29c02e) |
Technic League's Mage is an enemy in Pathfinder: Kingmaker.
Locations[ | ]
Loot[ | ]
- Masterwork Estoc
- Random Level 1 Scroll