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Technic League's Mage
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Chaotic Neutral (Human)

3 Wizard
Size
Medium
Speed
30 ft.
Initiative
+5
STR
10
DEX
13
CON
16
INT
17
WIS
12
CHA
8

Skills
8 Perception
4 Stealth

22 experience points

Defense
26 Hit points
AC
17

Flat-footed
16
Touch
13
Fortitude
+4
Will
+4
Reflex
+2

Offense
Melee: Masterwork Estoc
Range: 2 ft.
Attack: +4
Damage: 2-8 Piercing 2d4

BASE ATTACK BONUS
+1/-/-/-
COMBAT MANEUVER
+3 Bonus 14 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Grave Touch, Turn Undead (Necromancy)
Fight Defensively, Acrobatics (Mobility)
Human, Toughness, Feat, Skilled, Coup de Grace, Wizard Bonus Feat, Cantrips (Wizard), Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic, Specialist School - Necromancy, Specialist School - Necromancy, Opposition School, Opposition School - Enchantment, Opposition School - Divination, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Combat Casting

Analyze Skill: Lore (Nature) 12

TechnoLeagueSimpleMagus (f09b8a3bf1a623647b32b4237b29c02e)

Technic League's Mage is an enemy in Pathfinder: Kingmaker.

Locations[ | ]

Loot[ | ]

  • Masterwork Estoc
  • Random Level 1 Scroll
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