Tartuk

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Tartuk
Tartuk.png
Details
Kobold
Location
Pine Patch
A Ford Across the Skunk River
Troll Wilderness
Troll Trouble
Tartuk
Tartuk1.png

Chaotic Evil (Kobold)

11 Wizard
Size
Small
Speed
30 ft.
Initiative
+10
STR
9
DEX
22
CON
18
INT
13
WIS
9
CHA
28

Skill
+1 Athletics

270 experience points

Defense
94 Hit points
AC
30

Flat-footed
24
Touch
17
Fortitude
+8
Will
+7
Reflex
+10

Resistance: -

Immune to: Spell: Magic Missile

Vulnerable to:

Offense
Shortbow
Range: 40 ft.
Attack: +12
Damage: 1d4-1 Piercing

BASE ATTACK BONUS
+5
COMBAT MANEUVER
+3 Bonus 19 Defense

Features and Abilities
Charge, Fireball, Magic Missile, Scorching Ray, Hold Person, Blindness, Haste, Mage Armor, Shield, Stoneskin, Coup de Grace, Demoralize (Persuasion), Acid Splash, Ray of Frost, Jolt, Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare
Fighting Defensively, Acrobatics (Mobility)
Improved Initiative, Weapon Focus (Ranged Touch), Point-Blank Shot, Feat, Coup de Grace, Wizard Bonus Feat, Cantrips, Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic

Analyze Skill: Lore (Nature) DC 18 to 33

Tartuk is a character in Pathfinder: Kingmaker.

Biography[edit | edit source]

Tartuk started off as a disguise used by Tartuccio to trick the Sootscale kobolds of Old Sycamore into doing his bidden to recover the artifact in the Old Sycamore Caves. Tartuccio is ultimately killed in the Old Sycamore Caves during A Bitter Rival, but after the player leaves he is reincarnated as a real kobold by a mysterious figure.

Interactions[edit | edit source]

Tartuk is first encountered at the Ford Across the Skunk River after the player has started the quest Troll Trouble. Tartuk sends his minions to attack the caravan of the renowned explorer and writer Jubilost Narthropple just as the player arrives.

Tartuk is later found at the Dwarven Ruins during the conclusion of the Troll Trouble questline, accompanied by the troll king, Hargulka. An [Evil] alignment choice is available to evil player characters which will cause Hargulka to kill Tartuk.

If the player chooses to fight both Hargulka and Tartuk, it is possible to spare Tartuk if he is beaten last. The player may then choose to kill Tartuk after a brief interrogation, allow him to retreat with the remaining kobolds, or, if the player character is chaotic, a [Chaotic] alignment choice is available to retain Tartuk and his kobolds as vassals.

He can also join the party again as a level 20 sorcerer during the final chapter, if the ruler of the land has a neutral alignment, and if he was allowed to live and build his kobold kingdom at the end of Troll Trouble. After defeating Hargulka in Trobold again he can be found lying in the back of the chamber and can be convinced to join the party.

Drops[edit | edit source]