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Sword Saint is an Archetype of the Magus class in Pathfinder: Kingmaker.

Description[ | ]

A sword saint spends his life focusing his training and meditation into a rapturous perfection of the use of a single weapon, which is usually but not always a sword, channeling his arcane might through it in a dizzying and deadly dance beyond the abilities of even the greatest of mundane warriors.

Base Features[ | ]

A sword saint gains many of the features of a magus. Instead of a magus's Magus Proficiencies, their 9th level Magus Arcana, and their Spell Recall, Arcane Medium Armor, Fighter Training, Improved Spell Recall, Arcane Heavy Armor, Greater Spell Access and True Magus features, a sword saint gains the following features.

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Chosen Weapon

A sword saint is proficient in simple weapons and in a single martial or exotic melee weapon of his choice. A sword saint is not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while armored.

At 1st level, a sword saint gains Weapon Focus with his chosen weapon as a bonus feat.




Diminished Spellcasting

A sword saint may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level.




CheetahSprint

Canny Defense

When wearing light or no armor, wielding his chosen weapon, and not using a shield, a sword saint adds 1 point of Intelligence bonus (if any) per magus class level as a dodge bonus to her Armor Class. If a sword saint is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.




TrueStrike

Perfect Strike

At 4th level, when a sword saint hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don't roll for damage - the weapon deals maximum damage. This affects only the weapon's base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits.

If the sword saint confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon's critical multiplier by 1.




ChainLightning

Lightning Draw

At 7th level, a sword saint applies his Intelligence modifier as well as his Dexterity modifier on initiative rolls (minimum 0).




DefensiveStance

Fighter Training

Starting at 7th level, a sword saint counts his magus level -3 as his fighter level for the purpose of qualifying for feats. If he has levels in fighter, these levels stack.




JudjemntSmiting

Critical Perfection

At 9th level, a sword saint adds his Intelligence bonus (minimum 0) on critical hit confirmation rolls with his favored weapon.

In addition, the sword saint may use his magus levels in place of his base attack bonus to qualify for any feat for which it is a prerequisite.




Displacement

Superior Reflexes

At 11th level, a sword saint can make a number of attacks of opportunity in a round equal to his Intelligence modifier (minimum 1). This effect stacks with the Combat Reflexes feat.




Life sight

Lethal Focus

At 13th level, when a sword saint is attacking a flat-footed opponent, he adds his Intelligence modifier on damage with his chosen weapon (minimum 0).




FreedomOfMovement

Perfect Reflexes

At 19th level, a sword saint's initiative roll is automatically a natural 20.




DivineFavor

Weapon Mastery

At 20th level, any attacks a sword saint makes with his chosen weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (x2 becomes x3, for example).



Progression Table[ | ]

Level BAB Fort Ref Will Features Spells per day by spell level
1 2 3 4 5 6
1 +0 +2 +0 +2 Chosen Weapon, Spellcasting, Diminished Spellcasting, Arcane Pool, Arcane Weapon +1, Spell Combat, Cantrips, Detect Magic, Canny Defense 0 - - - - -
2 +1 +3 +0 +3 Spellstrike 1 - - - - -
3 +2 +3 +1 +3 Magus Arcana 2 - - - - -
4 +3 +4 +1 +4 Perfect Strike 2 0 - - - -
5 +3 +4 +1 +4 Arcane Weapon +2 (flaming/frost/keen/shock), Bonus feat 3 1 - - - -
6 +4 +5 +2 +5 Magus Arcana 3 2 - - - -
7 +5 +5 +2 +5 Lightning Draw, Fighter Training 3 2 0 - - -
8 +6/+1 +6 +2 +6 Improved Spell Combat 3 3 1 - - -
9 +6/+1 +6 +3 +6 Critical Perfection, Arcane Weapon +3 (speed) 4 3 2 - - -
10 +7/+2 +7 +3 +7 4 3 2 0 - -
11 +8/+3 +7 +3 +7 Superior Reflexes, Bonus feat 4 3 3 1 - -
12 +9/+4 +8 +4 +8 Magus Arcana 4 4 3 2 - -
13 +9/+4 +8 +4 +8 Lethal Focus, Arcane Weapon +4 4 4 3 2 0 -
14 +10/+5 +9 +4 +9 Greater Spell Combat 4 4 3 3 1 -
15 +11/+6/+1 +9 +5 +9 Magus Arcana 4 4 4 3 2 -
16 +12/+7/+2 +10 +5 +10 Counterstrike 4 4 4 3 2 0
17 +12/+7/+2 +10 +5 +10 Arcane Weapon +5, Bonus feat 4 4 4 3 3 1
18 +13/+8/+3 +11 +6 +11 Magus Arcana 4 4 4 4 3 2
19 +14/+9/+4 +11 +6 +11 Perfect Reflexes 4 4 4 4 4 3
20 +15/+10/+5 +12 +6 +12 Weapon Mastery 4 4 4 4 4 4
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