Surrendered Fighter Zombie

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Surrendered Fighter Zombie
SurrenderedFighterZombie.png

Neutral Evil (Zombie)

8 Fighter
2 Undead
Size
Medium
Speed
30 ft.
Initiative
+7
STR
19
DEX
16
CON
10
INT
12
WIS
15
CHA
16

Skill
17 Perception
3 Stealth

67 experience points

Defense
101 Hit points
AC
32

Flat-footed
28
Touch
16
Fortitude
9
Will
9
Reflex
5

Resistance: 5 Damage Reduction /Slashing

Immune to: Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Death, Sleep, ability score damage, drain
Energy: Negative
Effects And Conditions: Nauseated, Fatigued, Sickened

Vulnerable to:

Offense
Masterwork Scimitar
Range: 2 ft.
Attack: +12 / +7
Damage: 1d6+11 Slashing

BASE ATTACK BONUS
+9/+4/-/-
COMBAT MANEUVER
+13 Bonus 29 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Power Attack
Toughness, Improved Initiative, Damage Reduction 5/slashing, Feat, Coup de Grace, Undead Creature, Weapon Focus (Scimitar), Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor),Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Power Attack, Dodge, Bravery, Combat Reflexes, Armor Training, Shield Focus, Blind Fight, Weapon Training (Heavy Blades), Iron Will

Analyze Skill: Lore (Religion) DC 18

Surrendered Fighter Zombie is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims.

Loot[edit | edit source]