We're setting off on our first big adventure! Jamandi Aldori, a RestovicSwordlord, is testing the contenders, weighing who shall be ruler of the Stolen Lands. There's only one way to prove that you're worthy of the title: rid the area of the ravaging bandits and their leader, the bloody cutthroat known only as the Stag Lord. Tremble, ye scoundrels — we are coming!
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Go to the Trading Post
+37xp
01_GetToOTP (2f5fbd21ce0edcf4bb997a6faf084f9b)
We can find shelter, and get fresh information about the bandits, at the trading post of a certain Oleg Leveton. Let's get there!
Protect the Trading Post!
+120xp
02_DefendOTP (4eee27dc0877a17449b7d3f8d4eddb06)
We seem to have stirred up a hornet's nest! The fight at the trading post only made the bandits angry, and soon a whole gang will be here! Jamandi Aldori made it clear that keeping this trading post safe is one of the conditions for receiving the baron's title. So we have to to protect this place and its people, no matter what it takes!
When the danger was past, we decided to get some rest on the second floor of Oleg's Trading Post. We'll deal with the Stag Lord and his thugs — once we're refreshed and ready.
What a mess! While we were resting at the trading post, our leader suddenly stared into empty space, moving {his/her} lips as if {he/she} were talking to someone! And then {he/she} said {he/she} knows where the bandits who attacked the trading post are camped! We'll never find the Stag Lord's fortress in all this ominous fog that blankets the area. But if we track down this gang, we'll be able to follow their trail. Off we go!
We lost much time tracking the insidious Tartuccio. The bandits surely had time to disappear and cover their tracks!
The encounter with the bandits led to nothing! We failed to discover where the Stag Lord's fortress might be. But we can still search the camp. Maybe we'll find some clues...
Examine the old hut that the Stag Lord is interested in
Now we know the location of an old hut that the Stag Lord wanted destroyed for some reason. We're going there to find a way to fight the enchanted fog.
As I found out the hard way, the enchanted fog slowly melts things — especially paper! While we were chasing Tartuccio, it may have destroyed any clues at the old hut. Will we manage to find anything?
We looked into the past of the Stag Lord, and his cruel druid father. After talking to {his/her} invisible advisor, our leader has made a decision. It's time to move on! The ancient Temple of the Elk awaits us — where we shall face the source of that ominous fog.
The first thing we must do is to find the ruins of the temple — either on our own, or with the help of someone who knows the area.
Tristian, a priest we met at the Temple of the Elk, confirmed our worst fears! The fog was summoned by evil magic, and it cannot be cleared away until all the evil beasts that fill the temple are defeated. Well, fighting these dangerous beasts is a worthy task for us! We can handle them — and then we'll go talk to that priest again.
Talk to Jhod about our adventures in the Temple of the Elk
+72xp
10_ReturnToOTP (fd2fe9c1b84cd3e4e97eb92898198e10)
Now that the Temple of the Elk is cleared out, we can return to the trading post, catch up on the news and discuss our future plans. And, of course, tell Jhod what happened in the Temple!
Finally it's time to perform the feat that we're here for! Attack! Assault the Stag Lord's fortress! The fate of the Stolen Lands hangs in the balance.
Inventiveness is a hero's greatest weapon! We poisoned the Stag Lord's wine at the river camp. That will make it hard for him to fight!
It's time to claim our rightful reward! Oleg's prepared everything we need to travel to Restov. We just need to take care of any unfinished business here and tell him we're ready!
We should talk to Jhod about our findings at the Temple of the Elk before we depart for Restov.
Jamandi Aldori said that we have no more than three months to conquer the Stolen Lands. That sounds like more than enough, but we should still be mindful of the passing time.
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The Stag Lord, that bloodthirsty bandit, who had seized power over the Stolen Lands, is finally defeated. The road to a new barony is open before us!
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Walkthrough[ | ]
Keep track of passing time![ | ]
You have 90 days to defeat the Stag Lord. Doing things optimally will make you finish in 20-25 days, or faster if you skip several optional locations. Completing the quest within 30 days will give you additional rewards in the end.
Upon arrival at the trading post, Bokken can be seen running away from the trading post. Kressle and her bandits are in the middle of shaking Oleg Leveton down for 'taxes' that he 'owes' the Stag Lord. You are given an array of alignment based responses to handle the bandits:
(Neutral Good), (Lawful Neutral) and no-alignment choice to attack will lead to combat with 3 bandits, Kressle will escape.
[Requires Evil] Leads to no fight, but you get +27xp (the same amount as killing bandits), and you shake down Oleg Leveton for 300 (more money that bandit's loot).
After dealing with the bandits you will have to prepare for the next attack. You also get +216xp (the amount might be dynamic, based on your current experience)
By questioning Oleg you can make an optional (Lawful Good), (Chaotic Neutral) or (Lawful Evil) alignment choice to reveal that he have Alchemist's Fire. You can either request him to give it to you (+12 Alchemist's Fire) or tell him to use it against the bandits. If you don't want to make those alignment choices - he will give the same offer before the assault.
Warning: if during the dialogue you pick the "I'm going to look around, think on the best way to use the tar and traps." line you will be able to put the traps and tar without the checks, but will miss out on easy experience.
Right next to the house entrance there are boxes. When interacting with them Perception DC 15 is required to notice the traps which you can use to damage the bandits.
Next to the stables there is a jug of tar. When interacting with it Lore (Nature) DC 10 is required to recognize the tar which you can use to slow down the bandits.
If asked for help, Bokken will give you one Potion of Cure Light Wounds. If you asked Oleg about him, then you can attempt a Diplomacy DC 16 to persuade him into actually helping you during a fight.
Be careful, he might actually die there on higher difficulties.
Unless you used Evil-only dialogue line you get 100 from Oleg Leveton after defeating the bandits.
Set off to Thorn Ford and the bandit camp there[ | ]
If you don't want to miss out on recruiting one companion from Tartuccio's team early, then it's advised to visit Ancient Tomb before Thorn Ford.
In Thorn Ford you encounter Kressle. All dialogue options except Good-only one will lead to combat. Either way you will get Svetlana's Wedding Ring from her.
[Good-only] option will make the bandits leave, but they will help you in Stag Lord's Fort later. Also it gives +189xp which is +54xp more than killing them.
You also get to make (Neutral Good), (Chaotic Good), (Neutral), (Neutral Evil) alignment choice.
If you visit Thorn Ford before Ancient Tomb then Akiros Insmort will also be there, although he only adds aligned options to [Attack] (Lawful Good), (Chaotic Good), (Neutral), and (Neutral Evil). He will run off once the battle starts. This meeting will influence his dialogue in Stag Lord's Fort.
Near the base of the tree house in the bandit camp is a tarp covered cache containing the The Stag Lord's Wine; passing a Perception DC 18 check allows the player to interact with the wine
This will initiate dialogue with tied up Jhod Kavken (if you didn't talk to him directly), you get to free him with (Neutral Good) or (Lawful Evil) alignment choice and he will give you Find the Temple of the Elk quest. You will be able to find him in Oleg's Trading Post.
Examine the old hut that the Stag Lord is interested in[ | ]
Go to Abandoned Hut, but beware on the road there you might get unavoidable encounter with Technic League slavers that will start Hand of the Technic League quest and may cause you to temporarily lose a companion.
At the Shrine of Green Faith loot Nugrah's Lost Note to proceed with the quest.
Uncover the mystery of the ancient Temple of the Elk[ | ]
Travel to Temple of the Elk and save Tristian from owlbear. (Even if he dies he will stand up after fight)
Defeat the carnivorous beasts at the Temple of the Elk[ | ]
Defeat all the primal beasts on the location until the pool in the middle clears up.
That pool will periodically heal your party members (except Jaethal), before it's cleansed it will sicken instead.
Talk to Tristian. You can also ask him to join you, unless you have dealt with Tartuccio in A Bitter Rival, then Tristian will be unavailable until next chapter.
Talk to Jhod about our adventures in the Temple of the Elk[ | ]
Alternatively this objective will complete in dialogue with Guardian of the Bloom if you have defeated Tartuccio in Old Sycamore Caves, but you will miss out on experience reward from "Wait until the fog clears away" objective.
If you used Good-only alignment choice with Kressle then she will greet you at the start of the location and propose a direct assault on the Stag Lord. This is not advised, as you will have to fight the Stag Lord in highly unfavourable terms. It is recommended to tell her to wait and start exploring the location. You can [Attack] her if you wish.
You can get inside the fort in various ways, you can perform them all to maximize experience gained.
Mobility DC 20 check +18xp at the broken wall. Failure will damage the party.
Athletics DC 20 check +18xp at the broken wall. Failure will rise the alarm and 4 hours will pass.
You can convince him to join you with hidden Lore (Religion) DC 25 check, Diplomacy DC 23 check +126xp (if it's first meeting), or Diplomacy DC 18 check +69xp (if you met him before)
You can convince him to leave with [Lawful-only] choice +72xp, Intimidate DC 18 check +69xp (if it's first meeting), or Intimidate DC 23 check +126xp (if you met him before)
Failing any of the checks or attacking him directly will lead to combat, +108xp from killing.
At the middle part of the fort you can find the caged Owlbear.
You can calm it down with Lore (Nature) DC 18 check +33xp, making it friendly. You can use (Neutral) dialogue option for it to join you during the Stag Lord fight.
You can open the gates with (Chaotic Good) dialogue option. If pacified it will run away, otherwise it will attack you, +90xp from killing.
You can lock the gates with Trickery DC 14 check +125xp so the owlbear won't get out of the cage at all.
You can kill it with Stealth DC 19 check +135xp, failure will rise the alarm.
After being brought down to low health Dovan From Nisroch will plead for his life. You can finish him off or let him go with (Lawful Evil) alignment choice. Letting him go will reveal a loot stash with Fauchard +1 and Buckler +1. You will also get to meet him later in the far future.
Once all preparations are done you can now safely engage the Stag Lord. After defeating him you get to choose one of the alignment choices: (Chaotic Good), (Lawful Neutral), (Lawful Evil), and (Chaotic Evil).
Inside the house you can open the cage and fight Nugrah (leaving him alive will have a very insignificant dialogue change in the last chapter of the game)
You can now spend some time on finishing the errand quests you have left and exploring the side zones. Just remember that to get additional reward from the quest you need to have 60+ days left on the timer.
If you failed that already, then it's actually better to explore everything you can, as the real countdown will start only with the beginning of Chapter II.
If your character's Birthday is somewhere within the range of quest's timer, it's best to finish the quest two days before that date, so you could get Birthday event and it's rewards at the start of the barony.
Tell Jamandi Aldori about your victory over the Stag Lord.[ | ]
Once you are done with all exploration you need, speak to Oleg to travel back to Restov instantly.