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Sorcerer Medusa
SorcererMedusa

Lawful Evil (Medusa)

12 Sorcerer
8 Monstrous Humanoid
Size
Medium
Speed
30 ft.
Initiative
+8
STR
16
DEX
19
CON
20
INT
10
WIS
13
CHA
24

Skills
30 Mobility
32 Persuasion
32 Perception
26 Stealth

720 experience points

Defense
198 Hit points
AC
26

Flat-footed
22
Touch
18
Fortitude
+13
Will
+17
Reflex
+16

Resistance:
Damage Reduction 10/Adamantite
Energy resistance:
10 Electricity

Immunities
Spell immunity: Magic Missile, Magic Missile

Offense
Range: Flaming Composite Longbow +1
Range: 50 ft.
Attack: +23/+18/+13
Damage: 6-18 Piercing 1d8+4 + Fire 1d6

BASE ATTACK BONUS
+14/+9/+4/-
COMBAT MANEUVER
+21 Bonus 35 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare
Fighting Defensively, Acrobatics (Mobility), Grow Claws (Abyssal)
Weapon Finesse, Martial Weapons Proficiency, Feat, Coup de Grace, Sorcerer Proficiencies, Simple Weapon Proficiency, Cantrips (Sorcerer), Bloodline, Sorcerer Bonus Feat, Detect Magic, Abyssal Bloodline, Grow Claws (Abyssal), Abyssal Bloodline Arcana, Class Skill (Athletics), Combat Casting, Demon Resistances, Cause Fear, Metamagic (Quicken Spell), Bull's Strength, Improved Initiative, Bloodline Feat Selection, Rage (Spell), Point-Blank Shot, Demon Resistances, Strength of the Abyss, Strength of the Abyss, Stoneskin, Precise Shot, Dismissal, Spell Focus (Transmutation)

Analyze Skill: Lore (Nature) DC 28

CR15_MedusaSorcerer (2ed270b0aef7bc944b7539bb3fbfc017)
CR15_MedusaSorcererDivine (a1c4c86d82cbadb4b8169de35f2cf113)

Sorcerer Medusa is a creature in Pathfinder: Kingmaker.

Description[ | ]

Medusas are human-like creatures with snakes instead of hair. At distances of 30 feet or more, a medusa can easily pass for a beautiful woman if she wears something to cover her serpentine locks—when wearing clothing that conceals her head and face, she can be mistaken for a human at even closer distances. Medusas use lies and disguises that conceal their faces to get close enough to opponents to use their petrifying gaze, though they like playing with their prey and may fire arrows from a distance to lead enemies into traps. Some enjoy creating intricate decorations out of their victims, using their petrified remains as accents to their swampy lairs, but most medusas take care to hide the evidence of their previous conflicts so that new foes won’t have advance warning of their presence.

Used to concealing themselves, medusas in cities are usually rogues, while those in the wilderness often pass themselves off as rangers or trackers. The most notorious and legendary medusas, though, are those who take levels as bards or clerics. Charismatic and intelligent, urban medusas are often involved with thieves’ guilds or other aspects of the criminal underworld. Medusas may form alliances with blind creatures or intelligent undead, both of which are immune to their stony gaze. Spellcasting medusas often serve as oracles or prophets, usually dwelling in remote locations of legendary power or infamous history. Such oracle medusas take great delight in their roles, and if presented with the proper gifts and flattery, the secrets they offer can be quite helpful. Of course, the lairs of such potent creatures are liberally decorated with statues of those who have offended them, so the seeker of knowledge is well advised to tred carefully during such meetings.

All known medusas are female. Rarely, a medusa may decide to keep a male humanoid as a mate, usually with the help of elixirs of love or similar magic, and is always careful to not petrify her prisoner—at least until she grows tired of his company.

Strategy[ | ]

Locations[ | ]

Loot[ | ]

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