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Small Fire Elemental
SmallFireElemental

Neutral

2 Outsider
Size
Small
Speed
50 ft.
Initiative
+5
STR
10
DEX
13
CON
10
INT
4
WIS
11
CHA
11

Skills
6 Mobility 7 Perception
5 Athletics
10 Stealth

18 experience points

Defense
11 Hit points
AC
18

Flat-footed
16
Touch
15
Fortitude
0
Will
3
Reflex
4

Resistance: 6 Spell Resistance

Immunities
Poison, Stunned, Critical hits, precision damage
Energy: Fire
Effects And Conditions: Sleep, Paralyzed, Stunned

Vulnerabilities
Energy: Cold

Offense
Melee: Slam
Range: 2 ft.
Attack: +6
Damage: 1d4 Bludgeoning

BASE ATTACK BONUS
+2/-/-/-
COMBAT MANEUVER
+3 Bonus 15 Defense

Features and Abilities
Charge, Coup de Grace
Fighting Defensively, Acrobatics (Mobility)
Fire Subtype, Immunity (Fire), Vulnerability to Cold, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Weapon Finesse, Dodge, Improved Initiative, Feat, Coup de Grace

Analyze Skill: Lore (Religion) DC 11

Small Fire Elemental is a creature in Pathfinder: Kingmaker.

Description[ | ]

Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).

Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental’s body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.

Loot[ | ]

Normally none.

Variations[ | ]

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