Small Fire Elemental | |||||
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Neutral | |||||
2 Outsider | |||||
Size Small |
Speed 50 ft. |
Initiative +5 | |||
STR 10 |
DEX 13 |
CON 10 |
INT 4 |
WIS 11 |
CHA 11 |
Skills |
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6 Mobility | 7 Perception 5 Athletics 10 Stealth | ||||
18 experience points | |||||
Defense | |||||
11 Hit points | |||||
AC 18 |
Flat-footed 16 |
Touch 15 | |||
Fortitude 0 |
Will 3 |
Reflex 4 | |||
Resistance: 6 Spell Resistance | |||||
Immunities | |||||
Poison, Stunned, Critical hits, precision damage Energy: Fire Effects And Conditions: Sleep, Paralyzed, Stunned | |||||
Vulnerabilities | |||||
Energy: Cold | |||||
Offense | |||||
Melee: Slam Range: 2 ft. Attack: +6 Damage: 1d4 Bludgeoning | |||||
BASE ATTACK BONUS +2/-/-/- |
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COMBAT MANEUVER | |||||
+3 Bonus | 15 Defense | ||||
Features and Abilities | |||||
Charge, Coup de Grace Fighting Defensively, Acrobatics (Mobility) Fire Subtype, Immunity (Fire), Vulnerability to Cold, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Weapon Finesse, Dodge, Improved Initiative, Feat, Coup de Grace | |||||
Analyze Skill: Lore (Religion) DC 11 | |||||
Small Fire Elemental is a creature in Pathfinder: Kingmaker.
Description[ | ]
Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).
Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental’s body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.
Loot[ | ]
Normally none.