Skills represent a creature's ability to perform an ordinary task, such as climb a wall, sneak down a hallway, or spot an intruder. The number of ranks possessed by a creature in a given skill represents its proficiency in that skill.
Pathfinder: Kingmaker uses a modified version of the Consolidated Skills Optional Rules from the pen-and-paper Pathfinder game.
Each skill has an associated ability score. The associated ability score modifier is added to all skill checks.
Each time a character gains a new level in a class, they gain a number of new skill points based on that class, plus 1/2 of their Intelligence modifier. For example, an Intelligence of 12 (a +1 bonus) would grant 1 extra skill rank at 1st and 3rd level but not 2nd or 4th level. An Intelligence of 14 (a +2 bonus) would grant 1 extra skill rank every level. An Intelligence of 7 (-2 modifier, the lowest possible for most starting characters) would grant one fewer skill rank every level.
Humans and Half-Orcs get one extra skill rank at every level.
Class Skills[ | ]
Each class has a number of favored skills, called class skills. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into. If you have more than one class and both grant you a class skill bonus, these bonuses do not stack.
Sorcerers gain an additional class skill from their bloodline. Kineticists gain one or two additional class skills from their elemental focus.
Skills[ | ]
Name | Effect | Is a class skill for* | Expertise (+1/2 class level)** | Class/Race +2 bonus | Feat bonus *** |
---|---|---|---|---|---|
Athletics (Str) | Climbing, swimming, overcoming obstacles with brute strength. | Barbarian, Bard, Druid, Fighter, Inquisitor, Magus, Monk, Ranger, Rogue, Slayer Arcane Trickster, Eldritch Knight, Stalwart Defender Bloodlines: Abyssal, Elemental |
Earth or Water Kineticist (Feat) Strength Domain (Cleric/Inquisitor) |
Halfling, Plumekith Aasimar | Endurance +2 |
Mobility (Dex) | Acrobatics and movement | Barbarian, Bard, Inquisitor, Kineticist, Monk, Rogue, Slayer Aldori Swordlord, Arcane Trickster, Dragon Disciple, Duelist |
Halfling, Musetouched/Plumekith Aasimar, Motherless/Shackleborn Tiefling | Stealthy +2/+4 | |
Stealth (Dex) | Hiding from people, camp camouflage | Bard, Inquisitor, Kineticist, Monk, Ranger, Rogue, Slayer Arcane Trickster Trickery Domain (Cleric) Serpentine Bloodline |
Uncertain Tiefling | Stealthy +2/+4 | |
Trickery (Dex) | Stealing, disarming traps, picking locks | Alchemist, Bard, Inquisitor, Rogue Arcane Trickster Trickery Domain (Cleric) Slayer (feat) |
Archaeologist | Grimspawn/Pitborn Tiefling | Deceitful +2/+4
Deft Hands+2/+4 |
Knowledge (Arcana) (Int) | Information about magic | Alchemist, Bard, Cleric, Druid, Inquisitor, Magus, Paladin, Ranger, Sorcerer, Wizard Arcane Trickster, Dragon Disciple, Eldritch Knight, Mystic Theurge |
Bard (Bard, Archaeologist, Flame Dancer) | Elf, Emberkin Aasimar, Faultspawn Tiefling
Sage Sorcerer |
|
Knowledge (World) (Int) | Information about the world, cooking | Alchemist, Bard, Cleric, Druid, Fighter, Inquisitor, Magus, Monk, Paladin, Ranger, Rogue, Slayer, Wizard Aldori Swordlord, Arcane Trickster, Dragon Disciple, Eldritch Knight Bloodlines: Arcane (choice), Infernal |
Bard (Bard, Archaeologist, Flame Dancer),
Earth Kineticist (Feat) |
Gnome, Faultspawn/Spitespawn Tiefling | |
Lore (Nature) (Wis) | Knowledge of nature, surviving in the wild, hunting, basic healing | Alchemist, Barbarian, Bard, Druid, Fighter, Inquisitor, Paladin, Ranger, Slayer, Wizard Arcane Trickster, Dragon Disciple Animal or Knowledge Domain (Cleric) Bloodline: Arcane (choice), Fey |
All Bard archetypes Air, Fire or Water Kineticist (Feat) |
Idyllkin Aasimar, Motherless Tiefling
Druid |
|
Lore (Religion) (Wis) | Knowledge of religions and deities | Bard, Cleric, Inquisitor, Monk, Paladin, Wizard Arcane Trickster, Dragon Disciple, Mystic Theurge Bloodlines: Arcane (choice), Celestial, Undead |
Bard (Bard, Archaeologist, Flame Dancer) | Angelkin/Emberkin Aasimar, Foulspawn Tiefling
Empyreal Sorcerer |
|
Perception (Wis) | Taking notice of details, keeping watch at camp | Alchemist, Barbarian, Bard, Druid, Inquisitor, Kineticist, Monk, Ranger, Rogue, Slayer Aldori Swordlord, Arcane Trickster, Dragon Disciple, Duelist, Eldritch Knight, Mystic Theurge, Stalwart Defender Draconic bloodline |
Archaeologist, Inquisitor (Inquisitor, Sacred Huntsmaster, Monster Tactician) Rogue, Eldritch Scoundrel All Slayer archetypes (Feat) |
Elf, Dwarf, Gnome, Halfling, Half-Elf, Half-Orc
Uncertain/Idyllkin/Lawbringer Aasimar Beastbrood/Hellspawn/Pitborn Tiefling |
Alertness +2/+4
Persuasive+2/+4 Canny Observer +4 (Rogue/Bard/Slayer only) |
Persuasion (Cha) | Socially manipulating others | Barbarian, Bard, Cleric, Fighter, Feyspeaker, Inquisitor, Kineticist, Magus, Monk, Paladin, Ranger, Rogue, Slayer, Sorcerer Aldori Swordlord, Arcane Trickster, Dragon Disciple, Duelist |
Intimidate: Inquisitor, Sacred Huntsmaster, Monster Tactician Diplomacy: Tactical Leader |
Intimidate: Half-Orc, Foulspawn/Shackleborn Tiefling
Diplomacy: Uncertain Aasimar, Hellspawn/Spitespawn Tiefling Bluff: Beastbrood/Grimspawn/Uncertain Tiefling All: Lawbringer/Musetouched Aasimar, Hungerseed Tiefling |
Deceitful +2/+4
Persuasive+2/+4 |
Use Magic Device (Cha) | Making a magical device work | Alchemist, Bard, Inquisitor, Kineticist, Magus, Rogue, Sorcerer | Scroll Savant | Angelkin Aasimar | Deft Hands+2/+4 |
*Bards and Inquisitors have all skills as class skills.
**These classes add half of their class level to the respective skill. For most, it's a guaranteed feature, but Kineticist and Slayer can (and need to) learn a special feat to get that bonus. Also Good Domain grants the one who has it an ability to give a target a sacred bonus on skill checks equal to half the cleric's class level for 1 round.
*** Most of these feats give a +2 bonus which increases to +4 if you place 10 ranks in the skill. Endurance only ever gives +2, and Canny Observer gives +4 immediately.
The Skill Focus can be taken once for each skill; it gives +3 to that skill, which increases to +6 if you place 10 ranks in the skill.
Al level 10, all Bard archetypes get a +1 bonus to all skills.
Wizard Enchantment Specialist gets a +2 (gradually rising to +6) enhancement bonus to Persuasion. This probably doesn't stack with Persuasion enhancement bonuses from items.
At 3rd level, Rangers get a +2 (gradually rising to +8) bonus on Lore (Nature), Perception, and Stealth when in a favored terrain.
Skill Points per Level[ | ]
Class | Archetype | SP per level |
---|---|---|
Alchemist | Any | 3 |
Barbarian | Any | 3 |
Bard | Any | 4 |
Cleric | Cleric and Crusader | 2 |
Herald Caller and Ecclesitheurge | 3 | |
Druid | Most | 3 |
Feyspeaker | 4 | |
Fighter | Any | 2 |
Inquisitor | Any | 4 |
Kineticist | Any | 2 |
Magus | Any | 2 |
Monk | Any | 3 |
Paladin | Any | 2 |
Ranger | Any | 4 |
Rogue | Most | 5 |
Eldritch Scoundrel | 3 | |
Slayer | Any | 3 |
Sorcerer | Any | 2 |
Wizard | Any | 2 |
Arcane Trickster | Prestige | 3 |
Stalwart Defender | Prestige | 2 |
Eldritch Knight | Prestige | 2 |
Dragon Disciple | Prestige | 2 |
Mystic Theurge | Prestige | 2 |
Duelist | Prestige | 3 |
Aldori Swordlord | Prestige | 2 |
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Experience gain in dialogues[ | ]
Passing skill checks in dialogues and book events provides fixed amount of experience based on the difficulty of the check, the type of check does not matter. Some events provide extra experience for passing the check and you will see only sum of those gains, but event log will display things properly. The experience gain from checks is capped at DC 43.
Disarming traps and using world objects does not follow this rule.
DC | Exp | DC | Exp | DC | Exp | DC | Exp | DC | Exp | DC | Exp |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 11 | 9 | 21 | 56 | 31 | 960 | 41 | 30720 | -22 | 4 | |
2 | 12 | 11 | 22 | 67 | 32 | 1440 | 42 | 46080 | |||
3 | 13 | 11 | 23 | 90 | 33 | 1920 | 43 | 61440 | |||
4 | 14 | 13 | 24 | 120 | 34 | 2880 | 44 | 61440 | |||
5 | 15 | 18 | 25 | 180 | 35 | 3840 | 45 | 61440 | |||
6 | 16 | 22 | 26 | 240 | 36 | 5760 | 46 | 61440 | |||
7 | 17 | 28 | 27 | 360 | 37 | 7680 | 47 | ||||
8 | 9 | 18 | 33 | 28 | 360 | 38 | 11520 | 48 | 61440 | ||
9 | 9 | 19 | 45 | 29 | 480 | 39 | 15360 | 49 | |||
10 | 9 | 20 | 45 | 30 | 720 | 40 | 23040 | 50 | 61440 |