Skeletal Champion (Fighter 4/Undead 2)

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Skeletal Champion
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Neutral Evil (Skeleton)

4 Fighter
2 Undead
Size
Medium
Speed
30 ft.
Initiative
+5
STR
17
DEX
13
CON
10
INT
9
WIS
10
CHA
12

Skill
?

45 experience points

Defense
47 Hit points
AC
18

Flat-footed
16
Touch
10
Fortitude
+5
Will
+4
Reflex
+2

Resistance: 5 Damage Reduction
Exceptions: Bludgeoning

Immune to: Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Death, Sleep, ability score damage, drain

Energy: Cold
Effects And Conditions: Nauseated, Fatigued, Sickened, Paralyzed


Vulnerable to:

Offense
Masterwork Greataxe
Range: 2 ft.
Attack: +8
Damage: 1d8+9 S

BASE ATTACK BONUS
+5
COMBAT MANEUVER
+8 Bonus 18 Defense

Features and Abilities
Charge, Demoralize (Persuasion)
Fighting Defensively, Acrobatics (Mobility), Power Attack
Improved Initiative, Immunity to Cold, Damage Reduction 5/Bludgeoning, Channel Resistance +4, Feat, Undead Creature, Power Attack, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Dodge, Weapon Focus – Greataxe, Bravery, Armor Training, Toughness, Weapon Specialization – Greataxe, Shield Focus

Analyze Skill: Lore (Religion) DC 16 to 31

Skeletal Champion is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force – a cunning that allows them to wield weapons and wear armor.

Equipment[edit | edit source]