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Siroket
Siroket

Lawful Evil (Devil)

12 Outsider
12 Fighter
Size
Medium
Speed
30 ft.
Initiative
+6
STR
28
DEX
23
CON
24
INT
14
WIS
23
CHA
14

Skills
23 Perception
18 Stealth

0 experience points

Defense
336 Hit points
5 Regeneration
AC
35

Flat-footed
31
Touch
16
Fortitude
+19
Will
+18
Reflex
+18

Resistance: 11 Spell resistance
Damage Reduction 15/Good
Energy resistance
10 Cold
10 Acid

Immunities
Poison
Energy: Fire
Combat Maneuver: Combat Maneuver: Trip
Effects And Conditions: Difficult terrain, Prone

Offense
Melee: Capital Punishment
Range: 2 ft.
Attack: +37/+32/+27/+22
Damage: 46-57 Slashing 1d12+45 plus Sickening Critical

BASE ATTACK BONUS
+24/+19/+14/+9
COMBAT MANEUVER
+35 Bonus 52 Defense

Features and Abilities
Charge, Scorching Ray, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cleave, Piledriver - Trip, Piledriver - Bull Rush
Fighting Defensively, Acrobatics (Mobility), Power Attack, Sickening Critical
Extraplanar Subtype, Evil Subtype, Lawful Subtype, Devil Subtype, Immunity (Fire), Immunity to Poison, Cold Resistance 10, Acid Resistance 10, Damage Reduction 15/good, Enraged Warrior, Feat, Coup de Grace, Cleave, Cleaving Finish, Great Cleave, Improved Cleaving Finish, Power Attack, Sickening Critical, Dodge, Toughness, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Weapon Focus (Greataxe), Strong Grip, Weapon Specialization (Greataxe), Overhand Chop, Greater Weapon Focus (Greataxe), Two-Handed Weapon Training, Greater Weapon Specialization (Greataxe), Backswing, Improved Critical (Greataxe), Critical Focus, Piledriver, Penetrating Strike

Analyze Skill: Lore (Religion) DC 10

Siroket_NoExp (942b80b20499f7f40b283cf71bc075c7)
Siroket
Siroket

Lawful Evil (Devil)

12 Outsider
12 Fighter
Size
Medium
Speed
30 ft.
Initiative
+6
STR
28
DEX
23
CON
24
INT
14
WIS
23
CHA
14

Skills
23 Perception
18 Stealth

5760 experience points

Defense
336 Hit points
5 Regeneration
AC
35

Flat-footed
31
Touch
16
Fortitude
+19
Will
+18
Reflex
+18

Resistance: 28 Spell resistance
Damage Reduction 15/Good
Energy resistance
10 Cold
10 Acid

Immunities
Poison
Energy: Fire
Combat Maneuver: Combat Maneuver: Trip
Effects And Conditions: Difficult terrain, Prone

Offense
Melee: Capital Punishment
Range: 2 ft.
Attack: +37/+32/+27/+22
Damage: 46-57 Slashing 1d12+45 plus Sickening Critical

BASE ATTACK BONUS
+24/+19/+14/+9
COMBAT MANEUVER
+35 Bonus 52 Defense

Features and Abilities
Charge, Scorching Ray, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cleave, Piledriver - Trip, Piledriver - Bull Rush
Fighting Defensively, Acrobatics (Mobility), Power Attack, Sickening Critical
Extraplanar Subtype, Evil Subtype, Lawful Subtype, Devil Subtype, Immunity (Fire), Immunity to Poison, Cold Resistance 10, Acid Resistance 10, Damage Reduction 15/good, Enraged Warrior, Feat, Coup de Grace, Cleave, Cleaving Finish, Great Cleave, Improved Cleaving Finish, Power Attack, Sickening Critical, Dodge, Toughness, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Weapon Focus (Greataxe), Strong Grip, Weapon Specialization (Greataxe), Overhand Chop, Greater Weapon Focus (Greataxe), Two-Handed Weapon Training, Greater Weapon Specialization (Greataxe), Backswing, Improved Critical (Greataxe), Critical Focus, Piledriver, Penetrating Strike

Analyze Skill: Lore (Religion) DC 31

Siroket (8902d5a6c8474124d87dba0d323e0210)

Siroket is a creature in Pathfinder: Kingmaker.

Description[ | ]

Known by many names — the Fallen, the Ash Wings, and the Furies—the devils called erinyes mock the form of the angelic hosts in their exaction of vengeance and bloody justice.

Executioners, not judges, erinyes alight upon the bladed eaves of Dis, Hell’s cosmopolitan second layer, ever attentive for chances to soar into battle, whether in defense of Hell, on the whims of diabolical masters, or at the impassioned summons of jilted mortal summoners. All erinyes weave deadly living ropes from their own hair, which they use in battle to lift their foes into the air, mocking and condemning their victims for their transgressions before dropping them from great heights.

Erinyes appear as darkly beautiful angels, augmenting their sensuality with deliberate bruises and scars. Yet despite their beauty, erinyes are not seducers — they lack the subtlety and patience required for such fine emotional manipulations, and instead vastly prefer to solve their problems with swift and excruciating violence. Often, an erinyes will stay her hand before attempting to slay a foe simply so she can draw out the victim’s suffering. Death is usually the only way to escape an erinyes’s not-so-tender attentions, and the most powerful of these devils excel at keeping their enemies alive but helpless so as to extend their torment — many going as far as to keep their victims alive with magic. Rumors hold that the most powerful erinyes torturers have skills that allow their torment to continue even after their subject has died from their attentions.

Most erinyes stand just under 6 feet tall and weigh approximately 140 pounds, even with their blackfeathered wings that stretch over 10 feet wide.

Notes[ | ]

  • Begins combat buffed with permanent Fast Healing 5, True Seeing and Wings.
  • The devil that chases Blakemoor from Hell itself!
  • Can be found behind the door on Middle of Nowhere location.
  • Fight with her starts after 8 hours of waiting, so most of the prebuffs will wear off.
  • During fight with her, she teleports and summons more monsters two times after receiving enough damage.

Locations[ | ]

Loot[ | ]

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