Shrewish Gulch is an illustrated book event location in Pathfinder: Kingmaker.
Choices[ | ]
- First stage:
- We examined the body below. - just information
- Perception DC 30 check (+720xp) - changes a second check for [Athletics] route.
- [Choose Character] Lore (Nature) DC 20 check (+45xp) - Advance to Second Stage. Uses 1 Rope, failure deals unknown amount of damage to chosen character.
- [Choose Character] Athletics DC 26 check (+240xp) - Advance to Second Stage after doing one more check:
- Leaving with possibility to come back is possible as long as you didn't attempt [Lore (Nature)] or [Athletics] checks.
- Second Stage:
- We searched the dead body and looked at what had been scattered across the sand. - receive Shovel and Camping supplies and rations x3.
- We decided to enter the hole in the rock. - Advance to Third Stage.
- We decided to leave the place. - can not return to this location anymore.
- Third Stage, you can perform up to three actions before running away, the more you do the harder checks will be in last stage:
- We rushed to search the corpses. - receive Ruby Ring
- Lore (Nature) DC 34 check (+2880xp) - also extra +480xp
- Fortitude DC 25 save (+180xp)
- Run away (after performing at least one action) - Advances to Last Stage.
- Last Stage, escape with one out of three possible checks, depending how many actions you performed in Third Stage:
- One action: Athletics, Mobility, Stealth DC 30 - +720xp
- Two actions: Lore (Nature), Mobility, Stealth DC 34 - +2880xp
- Three actions: Lore (Nature), Mobility, Stealth DC 38 - +11520xp