Season of Bloom | |
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Details | |
Chapter |
Season of Bloom |
Start |
Complete all previous quests |
Location |
Goblin Fort Tuskdale (Season of Bloom) Womb of Lamashtu Other World |
Enemies |
Shaman (Season of Bloom) Greater Primal Owlbear (Tuskdale) Everblooming Flower |
Type |
Main quest |
Reward |
Open a Hospital or Open Guard Headquarters project |
Previous Quest |
Mother of Monsters The Seed of Sorrow Witch Hunt |
Next Quest |
The Varnhold Vanishing |
[Show Code]
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SeasonOfBloom (1779cbf59fb93f64cbaf02495ba6b8ec) |
Season of Bloom is a quest in Pathfinder: Kingmaker.
Journal[ | ]
“ | The barony teeters on the edge. Where will its destiny lead — salvation, or damnation? The {baron's/baroness'} last hope is to identify the source of the troubles in {his/her} lands over the last few months and put an end to the horrible events that could well lead the country to its final fall. | „ |
Attend the council | +135xp | 01_SearchForTheSource (8982dfb901a033740a93ac1ec41a637f) |
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We scouted the whole barony, visited goblins, dispersed the cult of Lamashtu, and even participated in a real vivisection. Now it's time for everyone to meet and discuss what we've learned about the source of the disease.
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Go up the Gudrin river to find Kesten and his militia | +135xp | 01a_FindKesten (ef39254e7a7fe3b41bbc4f5b9eec4e0c) |
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It's time to explore the Gudrin river to the east of the capital — that's where those vicious seeds came from! Kesten and his militia have already gone ahead — we have to catch up with them and join the search! |
Find the goblin shaman and learn what he knows about the seeds | +135xp | 03_StopTheGoblins (df789855fe1c9764fa5659693d4747c7) |
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Sweet gods! We'd completely written off the goblins, but they weren't wasting their time: they built a huge fort by the river and began forcing the poor locals into drinking the tainted water! According to the reports, our old shaman friend is behind all this. Oh, he's gonna get what he deserves, especially if I get to him before the {baron/baroness}! |
Free or kill the prisoners | +135xp | 02_SaveThePrisoners (736c51ff912580443b31fddb8dc0d660) |
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The goblins had enough time to capture dozens of people. Some of them have already been forced to drink the infected water from the river, though we were able to spare some of the captives from that terrible fate... Anyway, we have to free these poor souls and let the {baron/baroness} decide their lot — whether we send them to look for salvation, or stop their suffering once and for all. |
Save Kesten and the surviving prisoners from the monsters | +180xp | 04_CheckOnKesten (0d3340d0bf50d2c4e84d7b6e862da16b) |
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The Season of Bloom — who would have imagined a name like that being tied to such a horrible phenomenon! All the seeds inside the infected sprouted simultaneously — which means Kesten's camp is now being overwhelmed by enraged beasts from another world! We have to hurry, before the militia and the surviving prisoners become lunch for these monsters! |
Defend the capital | +180xp | 05_DefendTheCapital (2c409fddf70359a4fa57bdb5a5512a15) |
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We managed to save several people, but what about all the defenseless men and women in the capital? We must hurry back at once — to save {His/Her} Grace's subjects!
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Find and explore the Womb of Lamashtu | +180xp | 05a_SearchSilverstepCave (0b8cfd36bad377545a9c87ad1b1e5e6b) |
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We finally found the source of all this trouble — a cave rather unappealingly named the "Womb of Lamashtu"! It should be located somewhere upstream the river. We must find it at once!
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Solve the old gnome's riddle | +180xp | 05b_SolveGnomesRiddle (476de9fe692b720448e55d07bdaa1052) |
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An old gnome lives in that weird other world we fell into from the cave. He speaks in riddles, but he seems friendly. The gnome advised us to follow the visions that unveil the story of some fallen goddess, and awaken her wrath, whatever that means. Well, there's no riddle we can't solve! |
Destroy the seed-bearing flower | +480xp | 06_StopTheSeasonOfBloom (1f255594a3a79e54dabe79f239216ca8) |
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Who would have imagined that such a beautiful and elegant thing could be the source of so much trouble and suffering... Well, it doesn't matter who planted this flower! This plant is what produces those damned seeds. We have to root out this awful flower once and for all, no matter how beautiful it is! |
Enter your throne room to hold council | +1200xp | 07_RecoverFromBeastOutrage (dc1cac97897654945b6609e05bce46bb) |
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We managed to avert the crisis, save the capital, and deal with the flower that was spreading those magic disease seeds. Now we should hold council to assess the barony's losses and to start work on healing the wounds. |
Keep track of passing time! | ? | DoomCounter_SeasonOfBloom (0a6482a80126c434a81e5531d397cfc1) |
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Time is running out! Our healers predict that this epidemic could completely destroy the barony! |
“ | Our barony has turned another page in its intense and dangerous history. That trip to another world left us with more questions than answers, though. Who planted the flower, and why? Who was that odd old man who spoke in riddles and hinted to the {baron/baroness} about how to deal with the flower? I hope I eventually find the answers to all these questions, or else my book about the great {hero/heroine} and {his/her} exploits will be incomplete! | „ |
Walkthrough[ | ]
- The quest itself will begin way later than the events that lead up to it. More below.
- Until the quest is completed you will be receiving disease and monster attack events, days shown in An Ancient Curse quest deadline timers for convenience:
- Monster Sightings 6AAC2, 255AAC3
- Blighted Disease 225AAC3, 195AAC3
- Local Plague 165AAC3, 135AAC3, 105AAC3
- Dark Epidemic 82AAC3, 75AAC3, 68AAC3, 61AAC3, 54AAC3, 47AAC3, 40AAC3, 33AAC3
- If you delay for too long, you will get warnings about the quest's deadline: 88AAC3, 58AAC3, 49AAC3, 42AAC3, 35AAC3
- On 28AAC3 you will get The Barony Was Consumed By The Bloom Game Over event.
- A reasonable time to spend on this quest is completing it before the last "Blighted Disease" events. But the sooner you complete it the better, during that time the following important events will happen:
- 61AAC2: Doomsayer Scares Townsfolk event in which you deal with Remus.
- This event will unlock Special Encounter (Cultist Attack) which will give you Tristian Has Some News event to start companion quest Kingdom of the Cleansed.
- 36AAC2: Visitor Waits in the Castle, Willas Gunderson will visit and give you The Curse of Candlemere.
- 14AAC2: Bald Hilltop attack and Rotten Beasts event begins, as a part of An Ancient Curse, Part Two.
- 11AAC2: Invitation for the Baron begins An Amusement for the Nobles and officially begins the chapter.
- 278AAC3: The results of An Ancient Curse, Part Two event.
- 260AAC3: Monster Invasion event, begins Mother of Monsters, The Seed of Sorrow, Witch Hunt.
- 250AAC3: Linzi Has a Suggestion will start A Feast of Feasts.
- 230AAC3: Letter from Maegar Varn event will give you Wand of Prayer and Wand of Good Hope.
- 205AAC3: Letter for the Baron event, if you still haven't annexed Silverstep for some reason.
- 135AAC3: Amiri Wants to Talk will start Pariah.
- 61AAC2: Doomsayer Scares Townsfolk event in which you deal with Remus.
Events prior the beginning of the quest[ | ]
- One of the main concerns of the things you will be doing during the first part of the chapter is Unrest in the Streets event persuasion checks. If you don't want to miss out on some huge experience bonus check that page out.
- And that's why Doomsayer Scares Townsfolk is important, the decisions there will affect the event.
- You can refuse An Amusement for the Nobles quest, but that is not optimal as you gain nothing in return.
- There will be a period of time until Monster Invasion event which will cause the main events to start rolling.
- If you haven't done so already, clear out Bridge over the Gudrin River location, as the event will change the phase of the location and several enemies may disappear.
- After the phase change you can do Second Breath and Elederian Pearls errands, some alignment choices with Tigni Jusmert, fight some goblins and magical beasts, deal with Fake Stag Lord.
- The game will force you into The Seed of Sorrow quest first, you can't refuse.
- The decision to do Mother of Monsters or Witch Hunt depends on the day of the week. If you can reach Shrine of Lamashtu and it will be Moonday, then go for Witch Hunt. Otherwise start with Mother of Monsters.
- Mother of Monsters is quite simple, you need to visit Goblin Village fight through the goblins and talk to Nok-Nok. Visiting Lonely Mill is optional, but hey, free exp.
- For Witch Hunt you need to visit Shrine of Lamashtu on Moonday, defeat the cultists there, chase the priest of Lamashtu through a book event and finish with investigation in Secluded Lodge.
- (See the quest pages for more info on them)
Attend the council[ | ]
- After Mother of Monsters, The Seed of Sorrow, Witch Hunt quests are completed Season of Bloom quest will finally begin and Unrest in the Streets event activate.
- During the council Kesten Garess will warn you that peasants are rioting and you have to deal with them.
- You can end the riot right away and gain final reward +480xp by choosing [Good-only] or [Evil-only] response.
- Also you can just attack the rabble with (Chaotic Evil) choice, but you get only small experience gain from killing and cheap loot (if you manage to loot it before combat ends).
- Attempting to talk to peasants will result in 3 stages of Diplomacy and Intimidate checks to calm them down. The DC of these checks will depend on your prior actions of this chapter.
- Passing at least 2 checks awards extra +480xp.
- Passing at least 1 check awards extra +240xp.
- Failing or ignoring all checks awards +120xp and results in combat.
Go up the Gudrin river to find Kesten and his militia[ | ]
- Find the Goblin Fort upriver from the Bridge over the Gudrin River.
- In a short period of time before you deal with Goblin Fort events you can get Special Encounter (Goblin Trap).
- Defend the militia, after that Kesten Garess will engage in dialogue.
- You can make a flavour dialogue with alignment shift: (Lawful Good) or (Neutral Evil)
- You can decide to kill the 5 Prisoners with (Lawful Evil) choice.
Free or kill the prisoners / Find the goblin shaman and learn what he knows about the seeds[ | ]
- Fight your way throughout the camp. You will see several caged Prisoners, you can either free or kill them.
- Near the river you will get an encounter with goblins forcing Prisoners to drink water. You can attack right away with (Neutral Good) or watch them get infected with (Chaotic Evil).
- Further down you will meet a prison camp with your old acquaintance Tigni Jusmert (unless you killed him), by talking to him you can:
- Make Perception DC 15 check for +18xp if you don't freed the other prisoners yet.
- (Neutral Good) to free him right away +180xp
- (Neutral Evil) to leave him be. You can free him later with no reward.
- (Neutral Evil) Diplomacy DC 20 +45xp to shake him down for information on the hidden cache in Bridge over the Gudrin River. Regongar can back you up if you failed the check.
- After that you can free him or leave him be with (Chaotic Evil) choice.
- If you don't do the check and leave him with (Neutral Evil) choice, then the [Diplomacy] check will be (Chaotic Neutral).
- In the area with drunken goblins you can meet two escaped prisoners. You can let them go to the camp with (Neutral Good) option or kill them with (Lawful Evil) option.
- Near the Totem of Lamashtu you will meet the shaman making prisoners drink water. (Lawful Good) to attack right away and (Chaotic Evil) to watch the process first.
- After goblins near those prisoners were defeated you can free them, leave them be or kill them with (Chaotic Evil) or (Lawful Evil) if you had watched them get infected.
- Go south to the last part of the fort.
- If you had brought Nok-Nok with you he will ask you to let him duel the Goblin King. If you let him do it then a cutscene will started, followed by Book Event (Goblin King Duel).
- In the event you have to pass a branching tree of small exp reward checks. If Nok-Nok wins the duel, you get +270xp. If he even triumphs it you also get Stubborn Head.
- The best way to complete it is to pass Diplomacy/Bluff DC 18 check +33xp then second Stealth DC 13 check +11xp then Trickery DC 12 check +11xp
- To be tested: what happens to Nok-Nok's future quests if you don't bring him or don't let him to duel.
- After the book event defeat the shaman and the rest of the goblins.
Save Kesten and the surviving prisoners from the monsters[ | ]
- Return to the camp and defeat up to the four magical beasts that sprout out of people.
- Assumingly if you don't open the cages with prisoners there will be less monsters.
- After the fight talk to Kesten Garess. He tells you that he is going to go to the source of the problem - Womb of Lamashtu, but at the same time your capital will be attacked by the monsters.
- Warning! once you talk to him the phase of Tuskdale will change and you won't be able to access it until the end of this quest.
- You can use [Lawful-only] choice to stop Kesten acting like a Chaotic Good character once again and force him to return to the capital.
- This way you will have to defend the capital in phased Tuskdale (Season of Bloom) location and then deal with Womb of Lamashtu. Both Kesten Garess and Jhod Kavken will survive.
- Alternatively, if your character is not of Lawful alignment then you will have to choose what to do first:
- Defend the capital then go for Womb of Lamashtu. Kesten Garess will die.
- Go for Womb of Lamashtu and then return to the capital. Jhod Kavken will die.
Defend the capital[ | ]
- Go to your capital. Until the siege is completed you can't enter the normal version of your capital and Group Management would take 10 hours if you plan to switch your companions.
- Enter Tuskdale (Season of Bloom), at the entrance you will be met by Delia. You can heal her with (Lawful Good) chocie for +103xp.
- The whole city is swarming with monsters, and even though several guards are going to help you fight them - some of them will bloom into more monsters.
- In the southwest part of the city you can find a group of Marauders. You can:
- In front of Kaessi's house you can meet Verdel. You will be asked to help save the wounded guard.
- You can temporarily leave the conversation with (Neutral Evil) option or by initiating a trade.
- You can heal the guard with (Neutral Good) choice +36xp and save him with (Chaotic Good) option. Once guard is saved Verdel will be gone. It's advised to sell all the junk you have from Goblin Fort to reduce encumbrance.
- After defeating the monsters at the place where entrance to the tavern is Elina will come out. You can talk to her to make (Lawful Good), (Neutral), (Chaotic Neutral) or (Neutral Evil) alignment choice. (Neutral Evil) gives 1980.
- Once you are done with everything you wanted to do - talk to Hyland. You can make a (Lawful Neutral) or (Chaotic Neutral) alignment choice. Once you end the conversation Greater Primal Owlbear (Tuskdale) will spawn.
- Defeat the owlbear and talk to Jhod Kavken, if he survived he can heal your whole party to full health.
Find and explore the Womb of Lamashtu / Solve the old gnome's riddle / Destroy the seed-bearing flower[ | ]
- Travel to Womb of Lamashtu
- If you didn't use [Lawful-only] option to send Kesten Garess to the capital you will meet him here.
- Help him defeat goblins/owlbear. If you came here after defending Tuskdale (Season of Bloom) then he will die, you will be able to make (Neutral Good), (Chaotic Neutral) or (Neutral Evil) alignment choice.
- Fight through the monsters until you get to the entrance of the Other World.
- Once you enter you won't be able to come back until you complete the area. Fortunately you can rest there.
- The Other World has two phases of the same location, you switch phases by going through the fog.
- Pick up the Mysterious Bird and go through the fog.
- Watch the cutscene and go north, watch another cutscene and go through the fog in northern part.
- Talk to Old Gnome and receive Magical Lantern. With it you can bypass the fog without switching phases. You can simply explore the whole area with lantern activated, then turn it off, enter a fog to switch phase and turn the lantern back on and explore the second phase.
- To solve the Gnome's riddle do the following:
- Put Mysterious Bird on the Dais.
- Rest (there is a fireplace for free 8 hour rest)
- Collect the Bird Bones from the Dais.
- Activate Magical Lantern and go west
- Interact with the pond by using [Throw the bird's bones into the water] line. Receive Vial with Poisoned Water.
- Go northwest and enter the fog at the dead-end with lantern deactivated.
- Interact with Everblooming Flower and use [Drop the poison from the lake on the petals] line.
- After you have poisoned Everblooming Flower an Old Gnome will come to speak with you.
- He lets you make one of the nine alignment choices. (you will be reminded of your choice here way, way later)
- The Gnome will tell you that in order to destroy Everblooming Flower you need to do it from both sides: in the Other World and in the Womb of Lamashtu.
- You can leave the conversation to prepare, then speak with the Gnome and tell him that you are ready. After that you will have to split your party in two groups.
- If you are playing solo, the Gnome will summon Tristian to help you.
- First group will stay in the Other World and will face 2 Dire Venomwolves and Greater Owlbear-like Treant.
- Second group will be moved to Womb of Lamashtu and face a single Giant Flytrap.
- After Flytrap is defeated, first group gets moved to the Womb of Lamashtu and you will have to fight Primal Manticore and Primal Hydra, 3 Primal Giant Spiders, a Primal Spider Matriarch, and a Dweomercat.
- After the battle deal with the Everblooming Flower
- [Take a part of the flower's root] option gives you Root of the Everblooming Flower and unlocks Research into the Nature of Curses: The Everblooming Flower project.
- Return to Tuskdale and choose what to do with the Old Prison. 2 Days and 2 Hours will pass when you start the event.
- If only Kesten Garess survived he will tell you to make it into Hospital, Open a Hospital project.
- If only Jhod Kavken survived he will tell you to make it into Guard Headquarters, Open Guard Headquarters project.
- If both survived you can make any of the two choices. You can also refuse to do anything.
- And this concludes Season of Bloom chapter.
- You are free to do whatever you want until The Varnhold Vanishing main quest.