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Season of Bloom
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Details
Chapter
Season of Bloom
Start
Complete all previous quests
Location
Goblin Fort
Tuskdale (Season of Bloom)
Womb of Lamashtu
Other World
Enemies
Shaman (Season of Bloom)
Greater Primal Owlbear (Tuskdale)
Everblooming Flower
Type
Main quest
Reward
Open a Hospital or Open Guard Headquarters project
Previous Quest
Mother of Monsters
The Seed of Sorrow
Witch Hunt
Next Quest
The Varnhold Vanishing
[Show Code]
SeasonOfBloom (1779cbf59fb93f64cbaf02495ba6b8ec)

Season of Bloom is a quest in Pathfinder: Kingmaker.

Journal[ | ]

The barony teeters on the edge. Where will its destiny lead — salvation, or damnation? The {baron's/baroness'} last hope is to identify the source of the troubles in {his/her} lands over the last few months and put an end to the horrible events that could well lead the country to its final fall.
Attend the council +135xp 01_SearchForTheSource (8982dfb901a033740a93ac1ec41a637f)
We scouted the whole barony, visited goblins, dispersed the cult of Lamashtu, and even participated in a real vivisection. Now it's time for everyone to meet and discuss what we've learned about the source of the disease.
  • It's hard to believe, but the cult of Lamashtu has nothing to do with the monster invasion. And we thought we were so close to the answer…
    SearchForTheSource_Add1 (8162728ed277de047aa512aabcd550a1)
Go up the Gudrin river to find Kesten and his militia +135xp 01a_FindKesten (ef39254e7a7fe3b41bbc4f5b9eec4e0c)
It's time to explore the Gudrin river to the east of the capital — that's where those vicious seeds came from! Kesten and his militia have already gone ahead — we have to catch up with them and join the search!
Find the goblin shaman and learn what he knows about the seeds +135xp 03_StopTheGoblins (df789855fe1c9764fa5659693d4747c7)
Sweet gods! We'd completely written off the goblins, but they weren't wasting their time: they built a huge fort by the river and began forcing the poor locals into drinking the tainted water! According to the reports, our old shaman friend is behind all this. Oh, he's gonna get what he deserves, especially if I get to him before the {baron/baroness}!
Free or kill the prisoners +135xp 02_SaveThePrisoners (736c51ff912580443b31fddb8dc0d660)
The goblins had enough time to capture dozens of people. Some of them have already been forced to drink the infected water from the river, though we were able to spare some of the captives from that terrible fate... Anyway, we have to free these poor souls and let the {baron/baroness} decide their lot — whether we send them to look for salvation, or stop their suffering once and for all.
Save Kesten and the surviving prisoners from the monsters +180xp 04_CheckOnKesten (0d3340d0bf50d2c4e84d7b6e862da16b)
The Season of Bloom — who would have imagined a name like that being tied to such a horrible phenomenon! All the seeds inside the infected sprouted simultaneously — which means Kesten's camp is now being overwhelmed by enraged beasts from another world! We have to hurry, before the militia and the surviving prisoners become lunch for these monsters!
Defend the capital +180xp 05_DefendTheCapital (2c409fddf70359a4fa57bdb5a5512a15)
We managed to save several people, but what about all the defenseless men and women in the capital? We must hurry back at once — to save {His/Her} Grace's subjects!
  • The streets of the capital are like scenes from a nightmare: monsters are chasing civilians, panic and destruction reign! It's time to thin the ranks of owlbears, wyverns, and any other nasty things who think they can take the city from our {baron/baroness}!
    Addendum_0001 (7d29ae2361fbff54e9552725eec931af)
  • It's easy to get lost in all this mess. We need to locate the captain of the guard and find out how things are going in other parts of the city.
    Addendum_0002 (8421ed27a328a0a4dbd20eb5b24ea349)
  • Turns out one can easily grow accustomed to having all these monsters around — compared to that gigantic owlbear that appeared out of nowhere, those regular monsters seem almost harmless! We have to stop that huge beast before it tears the city apart brick by brick and crushes everything we've worked so hard to save!
    Addendum_0003 (f82bc213b36f81e4084f50eabd1be81a)
Find and explore the Womb of Lamashtu +180xp 05a_SearchSilverstepCave (0b8cfd36bad377545a9c87ad1b1e5e6b)
We finally found the source of all this trouble — a cave rather unappealingly named the "Womb of Lamashtu"! It should be located somewhere upstream the river. We must find it at once!
  • One moment we were in a damp cave, and the next we had literally fallen into another world. What is this place?
    Addendum05a_GotToFirstWorld (aa64fb0e14f9e3843bee516ba4741274)
  • A veritable underground labyrinth sprawls before us — and somewhere inside should be the answers to all our questions! We'll have to explore every cave and every grotto if we want to find the truth!
    Addendum05a_KilledOwlbear (258b6296427cbec449874e59b1107320)
  • As soon as we stepped into the cave, we found out it wasn't empty! We'll have to deal with these enemies first and look around later.
    Addendum05a_SearchForTheSource (5ba0df17ecd1b0a48ac1c86941a02ce0)
Solve the old gnome's riddle +180xp 05b_SolveGnomesRiddle (476de9fe692b720448e55d07bdaa1052)
An old gnome lives in that weird other world we fell into from the cave. He speaks in riddles, but he seems friendly. The gnome advised us to follow the visions that unveil the story of some fallen goddess, and awaken her wrath, whatever that means. Well, there's no riddle we can't solve!
Destroy the seed-bearing flower +480xp 06_StopTheSeasonOfBloom (1f255594a3a79e54dabe79f239216ca8)
Who would have imagined that such a beautiful and elegant thing could be the source of so much trouble and suffering... Well, it doesn't matter who planted this flower! This plant is what produces those damned seeds. We have to root out this awful flower once and for all, no matter how beautiful it is!
Enter your throne room to hold council +1200xp 07_RecoverFromBeastOutrage (dc1cac97897654945b6609e05bce46bb)
We managed to avert the crisis, save the capital, and deal with the flower that was spreading those magic disease seeds. Now we should hold council to assess the barony's losses and to start work on healing the wounds.
Keep track of passing time! ? DoomCounter_SeasonOfBloom (0a6482a80126c434a81e5531d397cfc1)
Time is running out! Our healers predict that this epidemic could completely destroy the barony!
Our barony has turned another page in its intense and dangerous history. That trip to another world left us with more questions than answers, though. Who planted the flower, and why? Who was that odd old man who spoke in riddles and hinted to the {baron/baroness} about how to deal with the flower? I hope I eventually find the answers to all these questions, or else my book about the great {hero/heroine} and {his/her} exploits will be incomplete!

Walkthrough[ | ]

Events prior the beginning of the quest[ | ]

Attend the council[ | ]

  • After Mother of Monsters, The Seed of Sorrow, Witch Hunt quests are completed Season of Bloom quest will finally begin and Unrest in the Streets event activate.
  • During the council Kesten Garess will warn you that peasants are rioting and you have to deal with them.
  • You can end the riot right away and gain final reward +480xp by choosing [Good-only] or [Evil-only] response.
  • Also you can just attack the rabble with (Chaotic Evil) choice, but you get only small experience gain from killing and cheap loot (if you manage to loot it before combat ends).
  • Attempting to talk to peasants will result in 3 stages of Diplomacy and Intimidate checks to calm them down. The DC of these checks will depend on your prior actions of this chapter.
    • Passing at least 2 checks awards extra +480xp.
    • Passing at least 1 check awards extra +240xp.
    • Failing or ignoring all checks awards +120xp and results in combat.

Go up the Gudrin river to find Kesten and his militia[ | ]

Free or kill the prisoners / Find the goblin shaman and learn what he knows about the seeds[ | ]

  • Fight your way throughout the camp. You will see several caged Prisoners, you can either free or kill them.
  • Near the river you will get an encounter with goblins forcing Prisoners to drink water. You can attack right away with (Neutral Good) or watch them get infected with (Chaotic Evil).
  • Further down you will meet a prison camp with your old acquaintance Tigni Jusmert (unless you killed him), by talking to him you can:
    • Make Perception DC 15 check for +18xp if you don't freed the other prisoners yet.
    • (Neutral Good) to free him right away +180xp
    • (Neutral Evil) to leave him be. You can free him later with no reward.
    • (Neutral Evil) Diplomacy DC 20 +45xp to shake him down for information on the hidden cache in Bridge over the Gudrin River. Regongar can back you up if you failed the check.
      • After that you can free him or leave him be with (Chaotic Evil) choice.
      • If you don't do the check and leave him with (Neutral Evil) choice, then the [Diplomacy] check will be (Chaotic Neutral).
  • In the area with drunken goblins you can meet two escaped prisoners. You can let them go to the camp with (Neutral Good) option or kill them with (Lawful Evil) option.
  • Near the Totem of Lamashtu you will meet the shaman making prisoners drink water. (Lawful Good) to attack right away and (Chaotic Evil) to watch the process first.
  • After goblins near those prisoners were defeated you can free them, leave them be or kill them with (Chaotic Evil) or (Lawful Evil) if you had watched them get infected.
  • Go south to the last part of the fort.
  • If you had brought Nok-Nok with you he will ask you to let him duel the Goblin King. If you let him do it then a cutscene will started, followed by Book Event (Goblin King Duel).
    • In the event you have to pass a branching tree of small exp reward checks. If Nok-Nok wins the duel, you get +270xp. If he even triumphs it you also get Stubborn Head.
    • The best way to complete it is to pass Diplomacy/Bluff DC 18 check +33xp then second Stealth DC 13 check +11xp then Trickery DC 12 check +11xp
    • To be tested: what happens to Nok-Nok's future quests if you don't bring him or don't let him to duel.
  • After the book event defeat the shaman and the rest of the goblins.

Save Kesten and the surviving prisoners from the monsters[ | ]

  • Return to the camp and defeat up to the four magical beasts that sprout out of people.
    • Assumingly if you don't open the cages with prisoners there will be less monsters.
  • After the fight talk to Kesten Garess. He tells you that he is going to go to the source of the problem - Womb of Lamashtu, but at the same time your capital will be attacked by the monsters.
    • Warning! once you talk to him the phase of Tuskdale will change and you won't be able to access it until the end of this quest.
  • You can use [Lawful-only] choice to stop Kesten acting like a Chaotic Good character once again and force him to return to the capital.
  • Alternatively, if your character is not of Lawful alignment then you will have to choose what to do first:
    1. Defend the capital then go for Womb of Lamashtu. Kesten Garess will die.
    2. Go for Womb of Lamashtu and then return to the capital. Jhod Kavken will die.

Defend the capital[ | ]

  • Go to your capital. Until the siege is completed you can't enter the normal version of your capital and Group Management would take 10 hours if you plan to switch your companions.
  • Enter Tuskdale (Season of Bloom), at the entrance you will be met by Delia. You can heal her with (Lawful Good) chocie for +103xp.
  • The whole city is swarming with monsters, and even though several guards are going to help you fight them - some of them will bloom into more monsters.
  • In the southwest part of the city you can find a group of Marauders. You can:
    1. Make them disappear with (Lawful Good), (Chaotic Good), (Chaotic Neutral), (Neutral), (Chaotic Evil) choices.
    2. Shake them down for the looted money with (Neutral Evil) +3400Coin
    3. [Attack] with (Lawful Neutral) or (Lawful Evil). +492xp from kills
  • In front of Kaessi's house you can meet Verdel. You will be asked to help save the wounded guard.
    • You can temporarily leave the conversation with (Neutral Evil) option or by initiating a trade.
    • You can heal the guard with (Neutral Good) choice +36xp and save him with (Chaotic Good) option. Once guard is saved Verdel will be gone. It's advised to sell all the junk you have from Goblin Fort to reduce encumbrance.
  • After defeating the monsters at the place where entrance to the tavern is Elina will come out. You can talk to her to make (Lawful Good), (Neutral), (Chaotic Neutral) or (Neutral Evil) alignment choice. (Neutral Evil) gives 1980Coin.
  • Once you are done with everything you wanted to do - talk to Hyland. You can make a (Lawful Neutral) or (Chaotic Neutral) alignment choice. Once you end the conversation Greater Primal Owlbear (Tuskdale) will spawn.
  • Defeat the owlbear and talk to Jhod Kavken, if he survived he can heal your whole party to full health.

Find and explore the Womb of Lamashtu / Solve the old gnome's riddle / Destroy the seed-bearing flower[ | ]

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