|+22 Perception||+12 Stealth|
360 experience points
|152 Hit points|
Resistance: 10 Damage Reduction /Slashing
Immune to: Mind-Affecting, Compulsion, Poison, Charmed, Stunned, Polymorph
Effects And Conditions: Baleful Polymorph, Paralyzed, Sleep, Stunned
Range: 9 ft.
Attack: +14 / +14 / +14
Damage: 2d4+16 B
BASE ATTACK BONUS
+12 / +7 / +2
|+22 Bonus||31 Defense|
Features and Abilities
|Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cleave|
Fighting Defensively, Acrobatics (Mobility), Power Attack
Damage Reduction 10/slashing, Immunity to Poison, Feat, Coup de Grace, Immunity to Paralysis, Immunity to Sleep, Power Attack, Weapon Focus (Claw), Lightning Reflexes, Blind Fight, Cleave, Cleaving Finish, Improved Critical (Claw)
Analyze Skill: Lore (Nature) DC 20 to 35
Scythe Tree is an enemy in Pathfinder: Kingmaker.
Biography[edit | edit source]
The Scythe Tree was once the dryad queen known as Callitropsia. Callitropsia used to rule the area around the Swamp Witch's Hut, and eventually fell in love with Nyta Colton, the daughter of the local village's headman, Wilber Colton. Nyta was engaged to marry Dorsy, another resident of the village, when Callitropsia appeared before Nyta, and the two quickly planned to be wed themselves; whether this sudden infatuation occurred naturally or Callitropsia charmed Nyta is lost to the ages. Enraged by the loss of his betrothed, Dorsy unwittingly invoked an ancient curse against Callitropsia. When the curse took hold, the dryad was transformed into the creature now known as the Scythe Tree, and she proceeded to kill Nyta, whose body was whisked away by other fey and remains in a state of gentle repose to this day.