Satyr Deadeye

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Satyr Deadeye
SatyrDeadeye.png

Chaotic Neutral (Satyr)

8 Fey
8 Fighter
Size
Medium
Speed
40 ft.
Initiative
+6
STR
18
DEX
22
CON
18
INT
12
WIS
14
CHA
17

Skill
+24 Mobility
+19 Persuasion
+13 Lore (Nature)
+21 Perception
+28 Stealth

240 experience points

Defense
144 Hit points
AC
23

Flat-footed
16
Touch
18
Fortitude
+12
Will
+10
Reflex
+14

Resistance: 5 Damage Reduction /Cold Iron

Immune to: -

Vulnerable to: -

Offense
Shortbow
Range: 40 ft.
Attack: +14/+14/+9/+4
Damage: 1d6+12 Piercing

BASE ATTACK BONUS
+12/+7/+2/-
COMBAT MANEUVER
+16 Bonus 34 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Deadly Aim, Rapid Shot
Weapon Finesse, Dodge, Damage Reduction 5/cold iron, Feat, Coup de Grace, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Point-Blank Shot, Weapon Focus (Short Bow), Bravery, Deadly Aim, Armor Training, Precise Shot, Improved Critical (Short Bow), Weapon Training, Weapon Specialization (Short Bow), Manyshot, Greater Weapon Focus (Short Bow), Bracers of Archery

Analyze Skill: Lore (Nature) DC ??, Knowledge (Arcana) DC 25

Satyr Deadeye is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Satyrs, known in some regions as fauns, are debauched and hedonistic creatures of the deepest, most primeval parts of the woods. They adore wine, music, and carnal delights, and are renowned as rakes and smooth-talkers, wooing unwary maidens and shepherd boys and leaving a trail of awkward explanations and unplanned pregnancies in their wakes.

Though their bodies are almost always those of attractive and well-built men, much of the satyrs’ talent for seduction lies in their talent for music. With the aid of his eponymous pipes, a satyr is capable of weaving a wide variety of melodic spells designed to enchant others and bring them in line with his capricious desires.

In addition to their constant frolicking, satyrs often act as guardians of the creatures in their forest homes, and any who manage to turn the satyr’s lust to wrath are likely to find themselves facing down dangerous animals surrounding the faun. Still, while satyrs tend to value their own amusement well above the rights of others, they bear no ill will toward those they seduce. Children born from such encounters are always full-blooded satyrs, and are generally spirited away by their riotous kin soon after birth.

Loot[edit | edit source]