Rune Domain is one of the divine domains in Pathfinder: Kingmaker.
Overview[edit | edit source]
In strange and eldritch runes you find potent magic.
Blast Rune: As a standard action, you can create a blast rune in any adjacent square. Any creature entering this square takes 1d6 points of damage + 1 point for every two cleric levels you possess. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune lasts a number of rounds equal to your cleric level or until discharged. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Warding Rune: At 8th level, you can create a warding rune in a desired location. Any creature entering a 5-foot area around the rune must make a Will save or they will not be able to attack for a number of rounds equal to ½ your cleric levels. The rune lasts a number of rounds equal to your cleric level. You can use this ability once per day at 8th level and one additional time per 4 cleric levels beyond the 8th.
Domain Spells[edit | edit source]
|1||Protection from Alignment||Abjuration||Clr 1 / Inq 1 / Wiz 1|
|2||Protection from Arrows||Abjuration||Wiz 2|
|3||Protection from Arrows (Communal)||Abjuration||Wiz 3|
|4||Protection from Energy (Communal)||Abjuration||Clr 4 / Inq 4 / Drd 4 / Wiz 4|
|5||Spell Resistance||Abjuration||Cle 5 / Inq 5|
|6||Dispel Magic (Greater)||Abjuration||Clr 6 / Inq 6 / Drd 6 / Wiz 6|
|7||Power Word Blind||Enchantment||Wiz 7|
|8||Power Word Stun||Enchantment||Wiz 8|
|9||Power Word Kill||Enchantment||Wiz 9|