Rune Domain

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Rune Domain is one of the divine domains in Pathfinder: Kingmaker.

Overview[edit | edit source]

In strange and eldritch runes you find potent magic.

Blast Rune: As a standard action, you can create a blast rune in any adjacent square. Any creature entering this square takes 1d6 points of damage + 1 point for every two cleric levels you possess. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune lasts a number of rounds equal to your cleric level or until discharged. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Warding Rune: At 8th level, you can create a warding rune in a desired location. Any creature entering a 5-foot area around the rune must make a Will save or they will not be able to attack for a number of rounds equal to ½ your cleric levels. The rune lasts a number of rounds equal to your cleric level. You can use this ability once per day at 8th level and one additional time per 4 cleric levels beyond the 8th.

Domain Spells[edit | edit source]

Table Rune Domain Spells
Level Name School Spell

List

1 Protection from Alignment Abjuration Clr 1 / Inq 1 / Wiz 1
2 Protection from Arrows Abjuration Wiz 2
3 Protection from Arrows (Communal) Abjuration Wiz 3
4 Protection from Energy (Communal) Abjuration Clr 4 / Inq 4 / Drd 4 / Wiz 4
5 Spell Resistance Abjuration Cle 5 / Inq 5
6 Dispel Magic (Greater) Abjuration Clr 6 / Inq 6 / Drd 6 / Wiz 6
7 Power Word Blind Enchantment Wiz 7
8 Power Word Stun Enchantment Wiz 8
9 Power Word Kill Enchantment Wiz 9

Related Deities[edit | edit source]