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Rismel
Rismel
Details
Human
Candlemere Tower
The Curse of Candlemere
Dialogue List
Dialogue (Rismel)
[Show Code]
CandlemereTowerPriest (94e420a47d8297149af91310c2b1ac5b)
Rismel

Neutral (Human)

10 Cleric
Size
Medium
Speed
20 ft.
Initiative
+2
STR
14
DEX
15
CON
18
INT
12
WIS
17
CHA
13

Skills
15 Perception

0 experience points

Defense
105 Hit points
AC
20

Flat-footed
18
Touch
14
Fortitude
+12
Will
+11
Reflex
+6

Offense
Melee: Quarterstaff +2
Range: 2 ft.
Attack: +13/+8
Damage: 6-11 Bludgeoning 1d6+5

BASE ATTACK BONUS
+7/+2/-/-
COMBAT MANEUVER
+11 Bonus 23 Defense

Features and Abilities
Charge, Summon Monster V (Bralani Azata or Redcap), Summon Monster V (1d3 Dire Wolves), Prayer, Channel Positive Energy - Heal Living, Channel Positive Energy - Damage Undead, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Resistance, Light, Virtue, Guidance
Fighting Defensively, Acrobatics (Mobility)
Human, Selective Channel, Toughness, Augment Summoning, Greater Spell Focus (Conjuration), Extra Channel (Cleric), Nethys, Channel Positive Energy, Spontaneous Healing, Feat, Skilled, Coup de Grace, Cleric Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Simple Weapon Proficiency, Shield Proficiency, Deity Selection, Channel Energy, Domain Selection x2, Detect Magic

Analyze Skill: Lore (Nature) DC 10

CandlemereTowerPriest (94e420a47d8297149af91310c2b1ac5b)

Rismel is a character in Pathfinder: Kingmaker.

Biography[ | ]

Rismel was a cleric of Nethys, the two-minded god of magic. He was hired by Willas Gunderson to seek treasures at Candlemere Tower, alongside Morry Focrey and Bryt.

Soon after landing on the island, he heard whispers in his mind, and became convinced he was hearing the word of his god. Becoming increasingly erratic from the malevolent force pretending to be Nethys, he was convinced to kill Bryt soon after abandoning an injured Morry. Ever since, he has been trying to open a portal located in the tower, on the belief that Nethys waits on the other side, and wishes to cross over into Golarion in order to rule the world.

Interactions[ | ]

The player encounters Rismel standing before the portal, concentrating on hearing the whispers coming from within.

You can talk to him about the portal, and his attempts to open it. There's a Religion check in his dialogue that, if passed, allows you to bring the fact Nethys never speaks to his followers to his attention. You may also bring up the deaths of Morry and Bryt, if you found their bodies along the way. Two checks will successfully allow you to convince the cleric that it couldn't possibly be Nethys he is hearing, and he will be mortified that he has fallen under the sway of illusion magic. He will then ask you to help him open the portal, so as to kill the thing on the other side and prevent it from ever manipulating anyone again. An enraged Duke Dazzleflare emerges and initiates battle. Afterwards, Rismel says he will act as guardian of the island in order to keep travellers away from its Will-o'-wisp infested shores.

Note that there is a bug that will cause you to be unable to bring up the results of the successful religion check if you pass it, then go back and find the corpses.

Alternatively, should you decide to or be unable to pass the checks, you will fight Rismel.

Loot[ | ]

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