Ring of Reckless Courage

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Ring of Reckless Courage
Ring
64x64
Details
Description
See below.
Effects
This ring grants its wearer a +4 enhancement bonus to Charisma, +4 competence bonus to Stealth and Trickery skill checks, +4 bonus to attack rolls made to confirm critical hits, and a +2 bonus to DC of mind-effecting spells cast by the wearer.
It imposes a -2 enhancement penalty to wearer's Wisdom score, -4 competence penalty to Perception skill checks, -2 resistance penalty to Will saving throws, and a -10 all saving throws against traps.
Whenever the wearer receives a critical hit, they become confused for 1d4 rounds.
0.05 lbs. 3,750 Coin.png

Ring of Reckless Courage is a magic ring in Pathfinder: Kingmaker.

Source[edit | edit source]

Recreated by the Storyteller once all the Melted Shard of a Ring are brought to him.

Story[edit | edit source]

This simple steel ring is decorated with a plain pattern along with an inscription - 'Fortune favors the braves.' The inscription is written in the ancient language of the Empire of Taldor, the predecessor of the modern Common tongue. It's unknown when this artifact was crafted, or by whom, but its last owner was a Taldan treasure hunter who was traveling through the Kamelands with a group of like-minded daredevils. While exploring an ancient tomb, he came across a skeleton lying at the bottom of a pitfall, this steel ring on its bony finger. Once he realized it was enchanted, the treasure hunter put it on his own finger with hesitation. And he didn't regret it - the artifact increased his vigor and confidence, and disabling traps seemed so easy he could do it with his eyes closed.


The deeper his group proceeded into the tomb, the hotter the air became, as though the adventurers were traveling through a giant hoven. Ancient runes on the walls gleamed with red light, spurts of flame shot from the floor and ceiling, and fire elementals roamed the passages. More than once did his companions, tired and covered with burns, suggest turning back, taking a break, maybe resting and returning later with reinforcements. But the treasure hunter wouldn't listen - all these difficulties meant there must be real treasure hidden in the depths of the tomb, and he couldn't wait to get his hands on it.

When the group entered the burial chamber, the door behind them shut tight, and pillars of flame began dancing around the hall. One of his companions pointed out a crimson crystal, welded into the lid of the sarcophagus - that must be the source fueling all the traps in the dungeon, he figured. It was possible to approach the sarcophagus carefully, to avoid the roaring flames and carefully remove the crystal. But our treasure hunter's plan was much more direct - without thinking twice, he picked up a stone and hurled it into the crystal.

The explosion was so strong it must have been heard in Numeria. Where the tomb once was had become a deep crater. The adventurers had instantly turned to ashes, and the shards of the ring were scattered all over the Kamelands. It would be a thousand years before a new daredevil would find them, restore the artifact, and put their luck to the test.