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Map of the Stolen Lands

There are thirteen regions in Pathfinder: Kingmaker, which can be incorporated into your kingdom. Every region has 2 or 3 available upgrades, with unique bonuses and conditions for each. All of them are listed on the region cards.

List[ | ]

Annexation[ | ]

You may claim new regions to expand your territory. Open the Regions tab on the right side of the screen and select the relevant project at the bottom of the screen. Claiming a region will allow you to significantly increase your realm's stats and found settlements in the new lands.

However, annexation requires you to:

  • Meet special regional conditions. That is, complete a quest or reach a certain rank in one of the stats.
  • Collect sufficient BP for the claim.
  • Find an unoccupied advisor who can take charge of the claim.
  • As soon as you start the kingdom project to claim a region, time will automatically speed up for the next 14 days, the time it takes for you and your advisor to claim the region.
  • After the new territory is claimed and annexed into your domain, the boundaries of the state will change, and you will receive all the bonuses granted by the claimed region.
Region Cost Advisor Prerequisites
Shrike Hills - - Initial territory
Outskirts 150 Regent
Councilor
Treasurer
None
South Narlmarches 400 Regent
General
Warden
Complete Troll Trouble
North Narlmarches 225 Regent
High Priest
Grand Diplomat
Community rank is at least III
Kamelands 275 Regent
Grand Diplomat
Curator
Loyalty rank is at least III
Silverstep 375 Regent
Councilor
Grand Diplomat
Annex Kamelands
Complete The Lonely Hunter
Varnhold - - Complete The Varnhold Vanishing
Dunsward 300 Regent
Councilor
Grand Diplomat
Annex Varnhold
Relations rank is at least V
Tors of Levenies 350 Magister
Curator
Annex Varnhold
Arcane rank is at least V
Culture rank is at least V
Dire Narlmarches 200 High Priest
Magister
Warden
Complete Betrayer's Flight
Glenebon 325 High Priest
General
Complete The Twice-Born Warlord
Pitax - - Complete War of the River Kings
Thousand Voices - - -

Areas and Resources[ | ]

Region Settlement Areas Quest-triggered Areas Book Events Resources
Shrike Hills Tuskdale
(Capital)
  • Ancient River Bed (Economy +2)
  • Coal Mine (Community +2)
  • Excavation Site (Culture +1)
  • Fertile Land (Loyalty +1)
  • Flat-Topped Hill (Military +2)
Outskirts Tradegard -
  • Blackberry Meadow (Loyalty +1)
  • Moist Basin (Loyalty +1)
  • Old Outpost (Military +2)
South Narlmarches Narlkeep
  • Abandoned Laboratory (Arcane +2)
  • Remnants of Dwarven Fortifications (Military +3)
North Narlmarches Tatzlford -
  • Ancient Obelisk (Arcane +2)
  • Ruins of an Old Temple (Culture +1)
Kamelands Shambling Steps
  • Iron Mine (Community +2)
  • Refugee Camp (Community +1)
  • Sapphire Fields (Economy +3)
  • Scenic Locale (Culture +2)
Silverstep Silvershire -
  • Lover's Grave (Culture +3)
  • Mountain Trout (Loyalty +2)
  • Old Storage (Culture +1)
  • River Guards' Camp (Military +1)
Varnhold Varnhold
  • Amphitheater (Culture +2)
  • High Cliff (Military +2)
  • Obsidian Stele (Arcane +2)
  • Silver Deposit (Economy +2)
Dunsward Plainsgard -
  • Fairy Ring (Arcane +2)
  • Gem Quarry (Economy +3)
Tors of Levenies The Peak
  • Astronomical Observatory (Arcane +2, Culture +2)
  • Magic Circle (Arcane +5)
  • Ore Vein (Economy +3)
  • Sculpture Garden (Arcane +2, Culture +2)
Dire Narlmarches Direburg -
  • Mage Tower (Arcane +5)
Glenebon Glenshire
  • Calm Bay (Loyalty +4)
  • Copper Mine (Community +3)
  • Precipice (Military +4)
  • Sunny Glade (Loyalty +3)
Pitax Pitax (City)
  • Ancient Mound (Military +3)
  • Bulrush Thicket (Loyalty +4)
  • Marble Quarry (Economy +5)
  • Steel Workshop (Community +3)
  • Sulfur Deposit (Community +3)
Thousand Voices - - -
Unknown - - -

Region Upgrades[ | ]

Once you have upgraded your capital to a city, you will unlock ability to Upgrade your Regions, however each upgrade also have it's own specific requirements to be unlocked. Upgrade can provide flat stat boosts and bonuses to the kingdom and/or to exploration.

There are two types of upgrades: military upgrades and non-military upgrades. The type of upgrade chosen affects certain other kingdom Projects and Region Upgrades. For example, the Trading with Restov effect grants 2 BP/week for every region along the Brevan border which has received non-military Upgrades, while the Training Grounds upgrade for Glenebon's bonus is dependent upon the number of Regions with military Upgrades.

Each Region can have only one Upgrade, so if you choose one you forfeit getting the other Upgrades for this Region. Region Upgrades can not be removed nor changed once they are completed, so choose wisely.

Region Upgrade Name Cost Advisor Unlock Conditions Effects
Shrike Hills Diamond in the Rough 650 Treasurer
Grand Diplomat
Curator
  • Requires a Town Hall being built in at least 2 of the 5 regions surrounding Shrike Hills (Outskirts, Varnhold, South Narlmarches, North Narlmarches, and Kamelands).
  • Economy +3, Relations +3, Culture +3
  • Every 2-slot building in this or adjacent upgraded regions that provides bonuses to Economy, Relations or Culture increases those bonuses by 1.
  • Every 4-slot building in this or adjacent regions that provides bonuses to Economy, Relations or Culture increases those bonuses by 2.
Iron Heart of the Land 600 General
Warden
Minister
It's a Magical Place 625 High Priest
Magister
Complete at least 3 "Research into the Nature of Curses" projects
Outskirts Good Neighbors 200 Regent
Grand Diplomat
  1. Allow Restov to collect Oleg's taxes & Say that you value your friendship.
  2. Allow Restov to collect Oleg's taxes & Demand Aldori to build a road.
  3. Forcibly Tax Oleg & Send Aldori gold as compensation.
Trading Ground 300 Treasurer
  1. Delay taxing Oleg for a month & Agree to build a road.
  2. Allow Restov to collect Oleg's taxes & Demand Aldori to build a road.
  3. Forcibly Tax Oleg & Send Aldori gold as compensation.
  • Community +2, Economy +7, Relations +2, Espionage +2
Trading Ground 400 Treasurer
  • Delay taxing Oleg for a month & Decide to make a Phantom road.
  • Military +10, Stability +5, Espionage +5
Military Outpost 350 General
South Narlmarches Bronzeshield Fortress 100 General
Warden
Did not invite Hargulka or Tartuk to the barony or kill them afterwards.
The Magic of Candlemere Tower 200 High Priest
Magister
Bring Rismel back to his senses and make him summon Duke Dazzleflare without any delay.
  • Divine +2, Arcane +5, Culture +2
  • +3 bonus for the Magister to take advantage of opportunities in this and all adjacent regions. (works differently)
    • +18 bonus for Magister to solve Opportunities in all regions.
  • +1 Divine and Arcane to every Mage's Tower.
North Narlmaches Erastil's Holy Place 150 High Priest Complete Rebuild the Temple of the Elk project.
  • Divine +5
  • +2 sacred bonus to attack and damage against animals and magical beasts while within the kingdom.
  • +5 bonus to Lore (Nature) checks while within the {barony/kingdom}. (doesn't work)
Royal Hunting Grounds 200 Councilor
Grand Diplomat
Curator
Clear Tuskgutter's Lair.
  • Loyalty +3, Relations +3, Culture +3
Kamelands National Treasure 300 Curator
  • Culture rank is at least V
  • Shrike Hills has Royal Museum built
  • Loyalty +5, Culture +3
  • +2 Culture to every Museum.
Horse-breeding Center 265 Councilor
Treasurer
  • Economy rank is at least IV
  • Culture rank is at least II
  • Community +3, Economy +3, Culture +3
  • +20% to overland movement speed within the {barony/kingdom}.
Silverstep Fish Farm Village 250 Councilor
  • Community rank is at least IV
  • Loyalty rank is at least IV
  • Community +3, Loyalty +3
  • Any village buildings in this or any adjacent region that grants either a Community or Loyalty bonus, now grants a minimum +1 bonus for both.
Jewelry Center 225 Treasurer
Curator
  • Economy +6, Culture +4
Enigmatic Tales 200 High Priest
Magister
Varnhold Bread and Circuses 400 Regent
Councilor
Treasurer
Complete Roc's Egg
  • Loyalty +5, Relations +5
  • Any building in the town that provides a bonus to either Community or Loyalty also provides +1 to Economy.
Guard Headquarters 350 Warden Stability rank is at least IV
  • Community +6, Military +3, Stability +6
  • For any problem that could be resolved by the Warden in this or any adjacent region, roll 2 checks and pick best result.
  • This counts as a Military Upgrade.
Dunsward Belly of the Stolen Lands 240 Regent
Councilor
  • Community rank is at least V
  • Loyalty rank is at least VI
  • Community +2, Loyalty +2
  • +1 Community and Loyalty for every Brewery, Granary and Windmill in this and all adjacent regions.
Enforced Border 275 General
Minister
  • Military rank is at least VI
  • Unlock variable Dunsward_MilitaryUpgrade
    • Completing Garrison at Nivakta Crossing project is not enough.
Tors of Levenies Mountain Resort 600 Regent Culture rank is at least V
  • Community +5, Loyalty +10, Culture +15
Daemonic Cult 700 High Priest
Magister
Minister
  • Any Evil Kingdom Alignment
  • Do not release souls of Varnhold citizens in Vordakai's Tomb
  • Enter Daemon Room with Tristian in party and refuse to leave
  • No one-time stat change bonus
  • In this and all adjacent regions, all buildings that provide either Community or Loyalty bonuses now reduce that bonus by -1, and instead provide +1 to Divine, Arcane and Espionage. Applies doubly to buildings that give a bonus to both Community and Loyalty.
Dire Narlmarches Silvershield Fortress 200 General
Warden
Complete Restoration of the Silvershield Fortress project.
Magic of the Abandoned Keep 300 Magister Pass the Knowledge (Arcane) check in the secret study of Abandoned Keep and activate the friendly golem.
Glenebon Gorum's Holy Place 500 High Priest
Grand Diplomat
  • Military +5, Divine +5
  • +2 Divine to every Military Academy.
  • +2 Military to every Cathedral.
  • +1 Military and Divine to every Barbarian Arena and Temple of Gorum.
  • All events that could be solved by the General or High Priest in this and adjacent regions roll 2 checks for resolution and pick best result.
  • +4 sacred bonus to damage. (doesn't work)
Training Grounds 450 General
Warden
Minister
  • Military rank is at least VII
  • Espionage rank is at least IV
  • Military +5, Stability +3, Espionage +4
  • +2 Military, Stability and Espionage for every other region with Military upgrade.
Pitax In the Name of Art 500 Curator Did not close/burn the Academy of Grand Arts
  • Loyalty +3, Relations +3, Arcane +3, Culture +3
  • +1 Culture to every Longhouse.
  • +2 Culture to every Town Hall.
  • +3 Culture to every City Hall.
Daggermark's Rival 400 Grand Diplomat
Minister
Espionage rank is at least VII
  • Relations +8, Espionage +8
  • All events that could be resolved by Minister in the entire kingdom, roll 2 checks for resolution and pick the best result.
  • +5 bonus for Minister to solve Opportunities in all regions.
Capital of Crime 0 Regent
Treasurer
Appoint Kharne Vereel as the Governor
  • +500 BP
  • All crime-related town buildings provide full bonuses, as if you had supported the bandits more than the common folk as Community rank grew.
  • Every 30 days, reduces Community, Stability and Economy by 1 and provides 50 BP – as well as a special project to acquire a powerful random item through the black markets. Only one such project may be active at a time.


Bug icon It's a Magical Place gives no bonus to Magister nor High Priest. (Last Version:2.1.7b)
Bug icon It's a Magical Place and Erastil's Holy Place do not give any bonuses to Knowledge/Lore skills. (Last Version:2.1.7b)
Bug icon Instead of +3 bonus in certain regions it provides +18 everywhere. (Last Version:2.1.7b)
Bug icon No damage bonus at all. (Last Version:2.1.7b)
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