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Redcap Trickster
RedcapTrickster

Neutral Evil (Redcap)

8 Fey
5 Rogue
Size
Small
Speed
60 ft.
Initiative
+8
STR
19
DEX
19
CON
18
INT
16
WIS
13
CHA
15

Skills
14 Mobility
13 Persuasion
12 Lore (Nature)
16 Perception
14 Athletics
23 Stealth

180 experience points

Defense
108 Hit points
3 Regeneration
AC
24

Flat-footed
19
Touch
18
Fortitude
+7
Will
+8
Reflex
+14

Resistance:
Damage Reduction 10/Cold Iron

Offense
Melee: Masterwork Scythe
Range: 2 ft.
Attack: +14/+9
Damage: 18-24 Slashing 2d4+16
Melee: Kick
Range: 2 ft.
Attack: +8
Damage: 9-12 Bludgeoning 1d4+8

BASE ATTACK BONUS
+7/+2/-/-
COMBAT MANEUVER
+12 Bonus 27 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cleave
Fighting Defensively, Acrobatics (Mobility), Power Attack, Bewildering Injury, Disorienting Injury, Hampering Injury
Damage Reduction 10/cold iron, Martial Weapons Proficiency, Feat, Coup de Grace, Power Attack, Improved Initiative, Cleave, Weapon Focus (Scythe), Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Dodge, Evasion, Rogue Talent, Fast Stealth, Finesse Training, Danger Sense, Cleaving Finish, Debilitating Injury, Uncanny Dodge, Weapon Focus (Other Natural Weapons)

Analyze Skill: Lore (Nature) DC 23

CR11_RedcapRogue (55eb2a65eebddc5438e4fc6531c1c959)

Redcap Trickster is a creature in Pathfinder: Kingmaker.

Description[ | ]

Redcaps embody both capriciousness and sadism. These stumpy, misanthropic fey freaks exist seemingly to indulge in blissful bloodletting and self-indulgent slaughter. Like prune-faced, angry old men, they mollycoddle their own inefficiencies and miseries in gore. Redcaps are most widely recognized for their long woolen caps, which they drench in the blood of their victims. Rumors and fairy tales abound concerning rituals and the cultural significance of their blood-soaked caps, though the practice likely evolved as an easy way for the brutish runts to create both fear and spectacle. Redcaps typically stand only 3 feet tall, with twisted frames, pointed ears, and long white beards. They dress in soiled leather armor and wear oversized, iron-shod boots that make a distinctive clanging when they run.

Notes[ | ]

  • Begins Combat buffed with permanent Red Cap.

Locations[ | ]

Loot[ | ]

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