Redcap Savage

From Pathfinder: Kingmaker Wiki
Jump to: navigation, search
Redcap Savage
No image yet

Neutral Evil (Redcap)

8 Fey
5 Barbarian
Size
Small
Speed
60 ft.
Initiative
+8
STR
19
DEX
19
CON
18
INT
16
WIS
13
CHA
15

Skill
14 Mobility
13 Persuasion
12 Lore (Nature)
17 Perception
11 Athletics
20 Stealth

180 experience points

Defense
118 Hit points
AC
23

Flat-footed
20
Touch
14
Fortitude
10
Will
8
Reflex
11

Resistance: 3 Fast Healing
Damage Reduction: 10/cold iron

Immune to:

Vulnerable to:

Offense
Masterwork Scythe
Range: 2 ft. Melee ft.
Attack: +13/+8
Damage: 2d4+19 S (21-27)
Kick
Range: 2 ft. Melee
Attack: +6
Damage: 1d4+9 B (10-13)

BASE ATTACK BONUS
+9/+4
COMBAT MANEUVER
+12 Bonus 26 Defense

Features and Abilities
?

Analyze Skill: Lore (Nature) DC 23

Redcap Savage is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Redcaps embody both capriciousness and sadism. These stumpy, misanthropic fey freaks exist seemingly to indulge in blissful bloodletting and self-indulgent slaughter. Like prune-faced, angry old men, they mollycoddle their own inefficiencies and miseries in gore. Redcaps are most widely recognized for their long woolen caps, which they drench in the blood of their victims. Rumors and fairy tales abound concerning rituals and the cultural significance of their blood-soaked caps, though the practice likely evolved as an easy way for the brutish runts to create both fear and spectacle. Redcaps typically stand only 3 feet tall, with twisted frames, pointed ears, and long white beards. They dress in soiled leather armor and wear oversized, iron-shod boots that make a distinctive clanging when they run.

Loot[edit | edit source]