Redcap

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Redcap
Redcap.png

Neutral Evil (Redcap)

8 Fey
Size
Small
Speed
60 ft.
Initiative
+8
STR
18
DEX
19
CON
18
INT
16
WIS
13
CHA
15

Skill
15 Mobility
13 Persuasion
12 Lore (Nature)
12 Perception
12 Athletics
19 Stealth

56 experience points

Defense
60 Hit points
AC
20

Flat-footed
16
Touch
15
Fortitude
6
Will
7
Reflex
10

Resistance: 3 Fast Healing
Damage Reduction: 10/cold iron

Immune to:

Vulnerable to:

Offense
Melee: Scythe
Range: 2 ft.
Attack: +8
Damage: 18-24 Slashing
Melee: Kick
Range: 2
Attack: +2
Damage: 9-12 Bludgeoning

BASE ATTACK BONUS
+4/-/-/-
COMBAT MANEUVER
+7 Bonus 21 Defense

Features and Abilities
Charge, Demoralize (Persuasion), Treat Affliction, Cleave
Fighting Defensively, Acrobatics (Mobility), Power Attack
Damage reduction 10/cold iron, Martial Weapons Proficiency, Feat, Power Attack, Improved Initiative, Cleave, Weapon Focus – Scythe

Analyze Skill: Knowledge (Arcana) DC 17


Redcap is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Redcaps embody both capriciousness and sadism. These stumpy, misanthropic fey freaks exist seemingly to indulge in blissful bloodletting and self-indulgent slaughter. Like prune-faced, angry old men, they mollycoddle their own inefficiencies and miseries in gore. Redcaps are most widely recognized for their long woolen caps, which they drench in the blood of their victims. Rumors and fairy tales abound concerning rituals and the cultural significance of their blood-soaked caps, though the practice likely evolved as an easy way for the brutish runts to create both fear and spectacle. Redcaps typically stand only 3 feet tall, with twisted frames, pointed ears, and long white beards. They dress in soiled leather armor and wear oversized, iron-shod boots that make a distinctive clanging when they run.

Loot[edit | edit source]

Variations[edit | edit source]