Neutral Evil (Redcap)
12 Lore (Nature)
56 experience points
|60 Hit points|
Resistance: 3 Fast Healing
Damage Reduction: 10/cold iron
Range: 2 ft.
Damage: 18-24 Slashing
Damage: 9-12 Bludgeoning
BASE ATTACK BONUS
|+7 Bonus||21 Defense|
Features and Abilities
|Charge, Demoralize (Persuasion), Treat Affliction, Cleave|
Fighting Defensively, Acrobatics (Mobility), Power Attack
Damage reduction 10/cold iron, Martial Weapons Proficiency, Feat, Power Attack, Improved Initiative, Cleave, Weapon Focus – Scythe
Analyze Skill: Knowledge (Arcana) DC 17
Redcap is a creature in Pathfinder: Kingmaker.
Description[edit | edit source]
Redcaps embody both capriciousness and sadism. These stumpy, misanthropic fey freaks exist seemingly to indulge in blissful bloodletting and self-indulgent slaughter. Like prune-faced, angry old men, they mollycoddle their own inefficiencies and miseries in gore. Redcaps are most widely recognized for their long woolen caps, which they drench in the blood of their victims. Rumors and fairy tales abound concerning rituals and the cultural significance of their blood-soaked caps, though the practice likely evolved as an easy way for the brutish runts to create both fear and spectacle. Redcaps typically stand only 3 feet tall, with twisted frames, pointed ears, and long white beards. They dress in soiled leather armor and wear oversized, iron-shod boots that make a distinctive clanging when they run.