Red Dweomerwyvern | |||||
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No image yet | |||||
Chaotic Neutral (Wyvern) | |||||
7 Dragon | |||||
Size Large |
Speed 20 ft. |
Initiative +7 | |||
STR 23 |
DEX 16 |
CON 22 |
INT 11 |
WIS 16 |
CHA 13 |
Skills |
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22 Perception 9 Stealth | |||||
90 experience points | |||||
Defense | |||||
88 Hit points | |||||
AC 25 |
Flat-footed 22 |
Touch 14 | |||
Fortitude +11 |
Will +10 |
Reflex +8 | |||
Resistance: 19 Spell resistance Energy Resistance: 10 Cold 10 Electricity | |||||
Immunities | |||||
Effects And Conditions: Sleep, Paralyzed | |||||
Offense | |||||
Melee: Bite Range: 2 ft. Attack: +14 Damage: 8-18 Slashing/Piercing/Bludgeoning 2d6+6 | |||||
Melee: Sting Range: 2 ft. Attack: +14 Damage: 7-12 Piercing 1d6+6 plus Wyvern's Venom | |||||
Melee: Talon Range: 2 ft. Attack: +14/+14 Damage: 7-12 Slashing 1d6+6 | |||||
Melee: Wing Range: 2 ft. Attack: +9/+9 Damage: 4-9 Bludgeoning 1d6+3 | |||||
BASE ATTACK BONUS +7/+2/-/- |
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COMBAT MANEUVER | |||||
+16 Bonus | 29 Defense | ||||
Features and Abilities | |||||
Charge, Burning Arc, Coup de Grace, Demoralize (Persuasion), Treat Affliction Fighting Defensively, Acrobatics (Mobility) Iron Will, Improved Initiative, Skill Focus (Perception), Poison (Wyvern), Cold Resistance 10, Electricity Resistance 10, Feat, Coup de Grace, Immunity to Sleep, Immunity to Paralysis | |||||
Analyze Skill: Knowledge (Arcana) DC 20 | |||||
CR8_WyvernEvocation (f0b8589972d12d448983aab972bcdcef) |
Red Dweomerwyvern is a creature in Pathfinder: Kingmaker.
Description[ | ]
Wyverns are nasty, brutish, and violent reptilian beasts akin to more powerful dragons. They are always aggressive and impatient, and are quick to resort to force in order to accomplish their goals. For this reason, dragons generally look down upon wyverns, considering their distant cousins nothing more than primitive savages with a distant lack of style or wit. In most cases, this generalization is spot-on. Although far from animalistic in intellect, and capable of speech, most wyverns simply can't be bothered with the subtlety of diplomacy, and prefer to fight first and parley later, and even then only if faced with a foe they can neither defeat nor flee from.
Wyverns are territorial creatures. Though they occasionally hunt in small for large prey, they are generally solitary creatures, hunting in areas ranging in size from 100 to 200 square miles. Wyverns have been known to fight to the death among themselves for the right to hunt a territory rich in prey.
Although constantly hungry and prone to mayhem, a wyvern that can be befriended (usually through a delicate combination of flattery, intimidation, food, and treasure) becomes a powerful ally. They often serve giants and monstrous humanoids as guardians, and some lizardfolk and boggard tribes even use them as mounts, although such arrangements are quite costly in terms of food and gold, for few are the wyverns who would willingly serve as steeds for lesser creatures for long.
A wyvern is about 16 feet in length, half of which is tail. The average wyvern weighs 2,000 pounds.
Notes[ | ]
- Begins combat buffed with permanent True Seeing.
Locations[ | ]
Loot[ | ]
- Wyvern Meat
- Wyvern Scales (Lore (Nature) DC 23)