Reaford Tabulus Vallersteil

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Reaford Tabulus Vallersteil
ReafordNPC.png
Details
Ghost
Location
Behind the hidden (Perception 35) and blocked (Athletics 40) passage on the lower level of Pitax Royal Palace
Reaford Tabulus Vallersteil
Reaford.png

Chaotic Evil (Ghost)

20 Sorcerer
7 Warrior
Size
Medium
Speed
30 ft.
Initiative
+1
STR
10
DEX
12
CON
10
INT
18
WIS
11
CHA
53

Skill
8 Stealth

7680 experience points

Defense
696 Hit points
AC
28

Flat-footed
27
Touch
28
Fortitude
28
Will
16
Reflex
51

Resistance: Damage Reduction 10/Magic
Damage Reduction 5/-
Energy resistance: 10 Cold

Immune to: Cold, Mind-Affecting, Fear, Compulsion, Emotion, Poison, Diseased, Charmed, Dazed, Sleep, Critical hits, damage from non-magical weapons, ability score damage, drain, precision damage
Energy: Negative, Cold
Effects and conditions: Nauseated, Fatigued, Sickened, Prone

Vulnerable to: None

Offense
Melee: Frost Quarterstaff +2
Range: 2 ft.
Attack: +21/+16/+11/+6
Damage: 3-8 Bludgeoning + 1d6 Cold

BASE ATTACK BONUS
+17/+12/+7/+2
COMBAT MANEUVER
+19 Bonus 45 Defense

Features and Abilities
Charge, Corrupting Touch, Frightful Moan, Coup de Grace, Demoralize (Persuasion), Acid Splash, Ray of Frost, Jolt, Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Grave Touch, Grasp of the Dead, Incorporeal Form
Fighting Defensively, Acrobatics (Mobility)
Undead Creature, Unholy Grace, Incorporeal, Airborne, Immune to Trip, Sorcerer Proficiencies, Cantrips, Undead Blood Arcana, Undead Bloodline, Death's Gift, Cause Fear, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), False Life, Spell Penetration, Vampiric Touch, Greater Spell Penetration, Animate Dead, Metamagic (Quicken Spell), Improved Great Fortitude, Undeath to Death, Improved Iron Will, Finger of Death, Improved Lightning Reflexes, Horrid Wilting, Spell Focus (Evocation), Energy Drain, Greater Spell Focus (Evocation), One of Us, Fighter Proficiencies

Analyze Skill: Lore (Religion) DC 32, Knowledge (Arcana) DC 32

Reaford Tabulus Vallersteil is a character in Pathfinder: Kingmaker.

Description[edit | edit source]

When a soul is not allowed to rest due to some great injustice, either real or perceived, it sometimes comes back as a ghost. Such beings are in eternal anguish, lacking in substance and unable to set things right. Although ghosts can be any alignment, the majority cling to the living world out of a powerful sense of rage and hatred, and as a result are chaotic evil – even the ghost of a good or lawful creature can become hateful and cruel in its afterlife.

When a ghost is created, it retains incorporeal "copies" of any items that it particularly valued in life (provided the originals are not in another creature's possession). The equipment works normally for the ghost, but passes harmlessly through material objects or creatures. A weapon of +1 or better magical enhancement, however, can harm material creatures, but any such attack deals only half as much damage (50%) unless it is a ghost touch weapon. A ghost can use shields or armor only if they have the ghost touch quality. The original items remain behind, just as the ghost's physical remains do. If another creature seizes the original, the incorporeal copy fades away. This loss invariably angers the ghost, who stops at nothing to return the item to its original resting place (and thus regain the item's use).

Notes[edit | edit source]

  • Can be found behind the hidden (Perception 35 to notice) and blocked (Athletics 40 to clear) passage and a locked (Trickery 47 or Lost Key to open) door in the room, guarded by Gedovius on the lower level of Pitax Royal Palace
  • He is responsible for the ghost flaggers in the castle
  • After his death, you receive 23,040xp, although ingame description states 7680xp.

Strategy[edit | edit source]

  • He is a formidable enemy. First, maximum buff (especially Death Ward) is a must. He is quite hard-boiled in necromancy.
  • Second - Reaford boasts with insanely high Reflex saves and Charisma, so your AoE spells are rarely effective, that's more than can be said for him. If you let Reaford cast Wail of the Banshee - you're dead. Yes. As simple as that. Only really high Fortitude save can prevent that.
  • Third - he is Undead and has Incorporeal Form, what lessens your deadly toolbox.
  • At the beginning of the fight split your ranged characters along the walls of his room to minimize collateral damage.
  • He starts with buffing himself, what increases not only AC (from good to very good), but also the power of his spells later and you really don't want to see that. So just hit him as hard and as fast as you can. Ghost and Holy are your best friends here. Remember, that he has a nasty habit to cast Vampiric Shadow Shield, so 2-ft-close melee characters will suffer a lot. And his Baleful Polymorph has 40 DC to remove, so if you get one - better reload.
  • So you can counter it with Dispel Magic. As he has high saves (31 DC to succeed in dispelling), Gloves of the Scribe from the Golden Golem Puzzle and Metamagic (Heighten Spell) can help you with that.
  • Disintegrate spell carries a heavy punch, too.


Loot[edit | edit source]

See Also[edit | edit source]