Pathfinder: Kingmaker will feature plenty of storyline and side quests, for a total of 80 hours per playthrough (estimated). Your character will be a baron and then a royal ruler, but the way you interact with the world in the quests will impact how the game and the storyline develops. There are multiple endings planned, affected by your choices, companions, and alignment.
While the game will be true to the Adventure Path, it will not be a rote recreation of it. Expect Owlcat modifications, like in any proper PNP campaign.
- 1 Notes
- 2 Chapters
- 3 Kingdom Quests
- 4 Companion Quests
- 5 Artisan quests
- 6 Errands
Notes[edit | edit source]
- Unlike many other games, failing or ignoring a quest will not punish you. These are intended to be valid outcomes, with their own effects on the world - importantly, these aren't always bad outcomes.
Chapters[edit | edit source]
Prologue[edit | edit source]
Our story started at the mansion of an Aldori Swordlord. Drawn by the promise of a most dangerous task and an equally substantial reward, heroes of all stripes gathered here...
Surviving a terrible night, our small team set off to brave our fate. Beware, Stolen Lands! Heroes are on the way!
Victory! The Stag Lord's dead, and the capital of the new barony has been built in place of his fort. That was how the long and challenging taming of the Stolen Lands began.
Trolls who didn't fear fire? That sounded terrible. And dangerous. And terribly dangerous! If we couldn't rein them in, our young barony would be eaten up in a snap!
- A Just Reward
- Troll Trouble
- The Nature of the Beast
- Gnarled Branches
- Lost Child
- Renowned Explorer
- A Score to Settle
- Coins for a Dead Man's Eyes
- Guiding Beacon
- Duty Calls
- The Curse of Candlemere
With the troll menace ended, all our woes were in the past, and there was nothing left endangering our young barony... Ha ha, as if! The true hardships were yet to come!
Hunting together with foreign guests would not only help in solving the problem of rapidly multiplying magical animals — it would also improve our relationships with our neighbors! But little did we know that this innocent fun would be the start of a real catastrophe...
- Witch Hunt
- An Amusement for the Nobles
- The Seed of Sorrow
- Mother of Monsters
- The Seed of Sorrow
- Season of Bloom
The season of Bloom was over, its invasion of magical beasts stopped. Finally getting a break, it was time for us to restore the capital and count our losses.
This time, the disaster didn't hit us, but our neighbors. Varnhold, a small town east of our barony, had been deserted in an instant.
The ancient evil was defeated — the dead tyrant Vordakai wouldn't be threatening us or anyone else any longer. Alas, our friend revealed himself to be an enemy! How could you, Tristian? We trusted you!
Meanwhile, barbarian hordes had been gathering near Brevoy's borders. We had a difficult choice to make: was it more important to chase a traitor — or to fulfill our duty as allies?
This was a true triumph! Forget some simple barony — our ruler now wore the crown of a monarch! The time had come for royal feats — and equally royal dangers!
Irovetti, King of Pitax, invited our King/Queen to a tournament. But why? A demonstration of neighborly amiability, perhaps? Unlikely — the ruler of Pitax was renowned for his devious guile...
Irovetti was dead — and good riddance! Our ruler added the crown of Pitax to the crown of the Stolen Lands. But behind the dead monarch loomed the shadow of a much more dangerous foe...
It was time to meet the real mistress of the Stolen Lands — the one who'd been pulling the strings to create and destroy kingdoms for ages now.
- The Path of the Dreams
- The Secrets of Suramgamin
- Against All Odds
- Mirror Memories
- The Sound of a Thousand Screams
- An Ancient Curse
- An Ancient Curse, Part Two
- An Ancient Curse, Part Three
- An Ancient Curse, Part Four
- An Ancient Curse, Part Five
- An Ancient Curse, Part Six
- An Ancient Curse, Part Seven
Defeating Nyrissa, we brought upon ourselves the anger of a creature much more ancient, powerful, and frightful. We took the Lantern King's favorite toy — and now the full power of his curse came crashing down on us!
The ages-old drama had drawn to its finale. The story of Nyrissa's torment was complete... and now it was time to face the most difficult trial yet.
Kingdom Quests[edit | edit source]
- How to Build a Kingdom
- Loyal Servants
- P is for Prosperity
- A Trail of Misfortune
- The Lost Brother
- Deal with the Devil
- Runaway Throne: The newly minted ruler needs a place to park their royal posterior on.
- The Varnhold Militia
- Intervene in Varnhold
- Darker than Black
- By Desna's Paths
- On the Edge
- Feast of the Nail
- Honor and Duty
- Nature's Wrath
- Cold Diplomacy
- Finding the Pathfinders
Companion Quests[edit | edit source]
Artisan quests[edit | edit source]
- Lawbringer (Dragn)
- Patronage and Nazrielle's Greatest Creation (Nazrielle)
- A Flower in the Swamp and Affairs of the Heart (Kimo)
- Green Stone, Food for Thought, Chase the Wind, and Three Wishes (Mim)
- A Bloody Craft (Sharel)
- A Simple Favor (Irlene)
- Varrask's Tools and Earthbreaker (Varrask)
- One Thousand and One Questionable Stories (Shaynih'a)
- The Court Alchemist and An Ancient Formula (Bokken)