Primal Treant

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Primal Treant
PrimalTreant.png

Chaotic Neutral (Treant)

12 Plant
6 Barbarian
Size
Huge
Speed
30 ft.
Initiative
+2
STR
39
DEX
6
CON
30
INT
16
WIS
20
CHA
16

Skill
18 Persuasion
14 Lore (Nature)
26 Perception
5 Stealth

1440 experience points

Defense
297 Hit points
AC
30

Flat-footed
30
Touch
8
Fortitude
23
Will
13
Reflex
4

Resistance: Regeneration 5 - Energy: Fire or Material: Cold Iron to remove
Damage Reduction 10/Slashing
Damage Reduction 10/Cold Iron

Immune to: Mind-Affecting, Compulsion, Poison, Charmed, Stunned, Polymorph
Effects And Conditions: Baleful Polymorph, Paralyzed, Sleep, Stunned
Vulnerabilities:
Energy: Fire

Vulnerable to:

Offense
Melee: Slam
Range: 9 ft.
Attack: +26/+26
Damage: 24-34 Bludgeoning

BASE ATTACK BONUS
+15/+10/+5/-
COMBAT MANEUVER
+33 Bonus 41 Defense

Features and Abilities
Charge, Stunning Blow, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Power Attack, Rage
Damage Reduction 10/slashing, Damage Reduction 10/Cold Iron, Vulnerability to Fire, Extraplanar Subtype, Coup de Grace, Immunity to Paralysis, Immunity to Sleep, Immunity to Poison, Iron Will, Weapon Focus (Other Natural Weapons), Alertness, Toughness, Improved Critical (Other Natural Weapons), Fast Movement, Barbarian Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Blind Fight, Uncanny Dodge, Improved Initiative, Improved Uncanny Dodge

Analyze Skill: Lore (Nature) DC 31, Knowledge (Arcana) DC 31

Primal Treant is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Treants are guardians of the forest and speakers for the trees. As long-lived as the forests themselves, and seeing themselves as parents and shepherds rather than gardeners, treants are slow and methodical in most things but terrifying when forced to fight in defense of their flock. Though they rarely seek out the companionship of the short-lived races, and have an inherent distrust of change, they have been known to tolerate those who seek to learn from their long, rambling monologues, especially if the pupils express a desire to help protect the wildlands. Yet against those who would threaten the forest, especially loggers who seek to harvest wood for lumber or those who try to clearcut a section of forest in order to build a fort or establish a town, the treants’ wrath is swift and devastating. They are particularly gifted at tearing down what others build—a trait that serves angry treants well.

Treants are primarily solitary creatures, with a given individual sometimes responsible for an entire forest, but they occasionally come together in small groups called groves to share news and reproduce. In times of grave danger, all of the groves in a region may gather for a great months-long meeting called a moot, but such events are exceedingly rare, and millennia may go by between them.

The typical treant is 30 feet tall, with a trunk 2 feet in diameter, and weighs 4,500 pounds. Treants tend to resemble the species of trees most common in their woodland territories.

Notes[edit | edit source]

Loot[edit | edit source]

  • Normally nothing.

See Also[edit | edit source]